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2011 NLT - Round 2 - Ozark's Revenge

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Post April 17th, 2011, 5:49 pm
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I have a "built an intamin" penalty to average things out so don't worry guys.
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Post April 17th, 2011, 7:31 pm

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Post April 18th, 2011, 12:15 am
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Originally posted by AJClarke0912

@hyyyper:

There is some truth in that. If you build a GCI the way they are being build now, you wouldn't get full score because of the lack of airtime.


You're not just talking about airtime, you're talking about adrenaline scores. And as you see here, you rate down on adrenaline scores unless hills produce G's into the -1's. GCI's (if I'm correct) tend to pull 0G to -0.5G's on their crest chops. But, even though that is the case, the main point that we are rebutting about is that you rate down because on adrenaline because of forces. Sure if you had truly wimp-tastic forces, your ride would be pretty boring. But, with decently strong forces AND with rapid-fire pacing, you can't say that you've been on Evel Knievel and said while riding "*sigh* this ride doesn't have El Toro airtime...I'm bored". If you do, then just go hang upside-down from a tree, get your airtime, and be excited.


That's not what I said at all. My adrenaline score not just based on airtime, that would be silly. The speed of the ride, the pacing, near-misses/other effects and the other forces all together combined the adrenaline score. Generally, the 'airtime' scores is about 10% of the adrenaline score.

So if you have a boring ride with just airtime, you'll get a WAY lower score than a fast, exciting ride with, for instance, floater airtime.

And also, if somebody has a good amount of 0 to -0.5 -airtime moments, that's worth 8 out of 10 points, 9 if there a lot of those moments. But for 10 out of 10, you really need the amount of airtime I've only seen on the Intamin woodies.
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Post April 18th, 2011, 4:17 am

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Post April 18th, 2011, 7:48 am

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^No, it makes sense when you don't think about it. We should only design Newton Intamin woodies now if we want to win.

Post April 18th, 2011, 8:19 am
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Everyone who rates a coaster has his own opinion on what he finds most important with respects to adrenaline. Hyyyper is just another guy with his own opinion on how to formulate that element of his rating.

What you have to remember, I guess, is that Hyyyper's opinion is just one of three different people's opinions that count towards the final rating of the coasters in this tournament. So theoretically, his bias towards extreme ejector airtime should be cancelled out by any bias that other judges might have.

I personally don't agree with Hyyyper's stance, but given that we receive three different people's opinions on our coasters, it's hard to single his opinion out as being a problem. It would be different, of course, if there was only one judge and his opinion consequently was the be all and end all. In that situation, I think a mark scheme of somekind would have to be predetermined and agreed to by all contestants before entering the competition.

Post April 18th, 2011, 6:38 pm

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^Good point. Besides, I'm not in this competition anyway so I probably shouldn't care as much. [:)] I just like arguing.

Post April 20th, 2011, 7:05 pm
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Just so everyone knows, I'm not going to be able to even start my ratings until next Thursday. I have around 6 papers due within the next week, (Wednesday is the end of the semester for me,) and one is a 30-pager that I haven't even started writing yet. So in all likelihood, my ratings are going to be done some time during the first week of May. I thank everyone in advance for their patience.

And going back to the adrenaline issue, GCI's are definitely not a coaster type that I would rate down for lack of adrenaline. Almost all of the coasters they have been building recently feel completely insane and out-of-control with incredible pacing and sequencing, even despite their lack of ejector airtime. And that is what my adrenaline scores are mostly based on.

Post April 20th, 2011, 7:33 pm
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Good luck with that. A great majority of them rely entirely on bad shaping for thrills.

They're really hard to rate. Seriously.

If anyone cares mine are half done and I WILL crank them out before finals hit.
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Post April 20th, 2011, 7:44 pm

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"rely entirely on bad shaping for thrills"

Honest question: how you figure?

Post April 20th, 2011, 8:20 pm

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Post April 20th, 2011, 8:52 pm
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Originally posted by dcs221

"rely entirely on bad shaping for thrills"

Honest question: how you figure?


It has good pacing, but each hill as -1.7 G's.

I consider it much more difficult to make something that has the proper G's that is just as thrilling as the one with poop G's. That is what I mean when I say a ride relies on bad G's for thrills.

I'd say the ratings are analogous to entering a horse race and showing up with a Porsche towing a horse trailer. The Porsche ride is quite exciting and does well, but only because it missed the point entirely.
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Post April 20th, 2011, 9:09 pm

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Oh, I thought you meant real GCIs rely on bad shaping for thrills. In that case, yeah, sounds about right.

Post April 20th, 2011, 9:51 pm

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Post April 24th, 2011, 12:09 pm

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Originally posted by Coasterkidmwm

Good luck with that. A great majority of them rely entirely on bad shaping for thrills.

They're really hard to rate. Seriously.

If anyone cares mine are half done and I WILL crank them out before finals hit.


I appreciate this, considering this competition started almost 4 months ago and 2 rounds haven't even been completed.

Post April 30th, 2011, 2:52 pm

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Post April 30th, 2011, 2:55 pm

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If nothing's posted, then I guess there's no news.

Post April 30th, 2011, 3:02 pm
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CJD has been extremely busy and can't get anything done before May. I'm "done" and at the double checking stage if anyone cares.

To further add complication the bad shaping dependency issue, the supports are all pretty bad due to time constraints and I'm trying to come up with a way to reward the people that actually put up some good ones without totally slaughtering the entries that didn't really do anything with them (which is completely understandable).

Yes I know the time breaks can be annoying, but look at them as a way to focus on other things. There is more to life than sitting in a chair with No Limits.
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Post April 30th, 2011, 4:52 pm
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Here's my update:

I had to pull 5 straight all-nighters this week because I was so far behind. The good news is that I finally finished my 30-page Senior Seminar paper yesterday morning. All that I have left are 3 papers for Global Issues & Values class, 2 reflection papers for Multi-Age Curriculum class, a 4-page paper for Teaching Christian Ed class, and 10 weekly journal entries for my internship. All due by Tuesday.

So, yeah, my next 3 days are going to be hell, but I'll officially be done with senior-year school work by Tuesday afternoon no matter what. Once that's over, give me about a week, and they'll be in.

Post May 6th, 2011, 12:46 pm
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My ratings are done (finally, thank god). And here are some stats:

1 Person did not sent in a track
1 Person was disqualified
The lowest score was a 5.33
The highest score was an 8
The average score was 7.14

cjd, coasterkid, how are you guys coming along?
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Post May 6th, 2011, 12:51 pm
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I'll send you results later tonight or very early in the morning depending on how our vastly different timezones work out lol
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Post May 6th, 2011, 1:22 pm

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ok so now who thinks they got the DQ, bet it was myself as in all years ive managed to screw up in some way
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Post May 6th, 2011, 7:38 pm
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^i hope not, I just wouldn't feel right advancing on a DQ, I'd prefer if our tracks actually got to face off.
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Post May 6th, 2011, 8:35 pm
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I bet it was metazoanhaddock who got the DQ. [;)]
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Post May 7th, 2011, 2:13 am
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pshht, nah
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