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2014 CCNL2T - Round 2

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Post July 7th, 2014, 11:51 am
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You all had to wait a bit for the ratings to be finished, but now it's time to continue and start with round 2.

This round, you will have to use the 4d-train. But, you can also put it in reverse, lock the spinning and pretend you're building a wingrider. The rules are listed below:

Package must not be password protected.

Train must be 4D coaster, but can be put in reverse in order to mimic a Wing-rider.

Must run 2 trains.

Trains must have at least 7 cars.

Track length must be at least 1000 m.

Max track height is 60 m when the coaster is unfrozen.

Only 1 lift allowed. Max speed 20 km/h. No launches allowed.

No supports or track can go outside the template when coaster is unfrozen.

Station building must be fully within area marked with X, when the coaster is frozen.

The other area has two ??????fences?????? . No track or supports can go through these fences. All track and supports must go over these fences. The fences are virtual, so they don??????t have to be included in the clearance tests and they cannot be used as supporting structure.

Template:
http://www.coastercrazy.com/20367/2014- ... 2-template

Match-up

In this round, you will go face to face with another player. Only one of you will advance to the finals.
The pairings are:
Pair 1 Afro85 ?????? geek87de
Pair 2 PatrickCrowne ?????? SkyArrow
Pair 3 Bouncypip11 ?????? TheDarkStar
Pair 4 Bottom_Feeder_13 ?????? efproductions11

Deadline
All coasters must be uploaded to the exchange before or on August 10. Don??????t submit your track at the last minute, take a safety margin in case the site has troubles. Also, make sure your track is not password-protected. Please include the [NLT] tag so I can find your tracks easily.

FAQ
Q: Is it allowed that the track runs in between the two fences? same with supports?[/quote]
A: Yep, the track can go next to, between, along and parallel to the fences. Just not trough.

Q:Can we use tunnels?
A:Tunnels can be used, but the track cannot go below 0 meters. So if you want to use tunnels you have to raise the ground first.

Q:Can the coaster also be exactly 60m tall or should it be less than it?
A: The coaster can be exactly 60m, but be careful, it only takes a tiny shift to get over the limit.

So round starts right now and I'll able to answer any questions today and tomorrow. After that I'm gone for a week and a half, and will probably not be online.

Also, please note that the template is not just for the people still in the contest. If you want to have a go at a nice challenge, go ahead and try out the template.

Post July 7th, 2014, 12:11 pm

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thats a tough challenge ... 4D coasters . uuugh, and again such a big coaster... 1000m. but i wont complain :-X
i will try. my best
One question, just to be sure i understood you correctly:

Is it allowed that the track runs in between the two fences? same with supports?

Post July 7th, 2014, 12:34 pm
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Good luck to all of the contestants!
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 7th, 2014, 1:12 pm
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Did you send a pm to the contestants? Might be a good idea if you didn't :)
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Post July 7th, 2014, 1:49 pm

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Can we use tunnels?

EDIT:

Can the coaster also be exactly 60m tall or should it be less than it.
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Post July 7th, 2014, 2:21 pm
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OMG I'm so excited! Really tough one, I'll do my best!

Post July 7th, 2014, 2:54 pm
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geek87de wrote:
Is it allowed that the track runs in between the two fences? same with supports?


Yep, the track can go next to, between, along and parallel to the fences. Just not trough.

Bottom_Feeder_13 wrote:
Can we use tunnels?

EDIT:

Can the coaster also be exactly 60m tall or should it be less than it.


Tunnels can be used, but the track cannot go below 0 meters. So if you want to use tunnels you have to raise the ground first.

The coaster can be exactly 60m, but be careful, it only takes a tiny shift to get over the limit.


Oscar wrote:
Did you send a pm to the contestants? Might be a good idea if you didn't :)


Jah, that might be a good idea

Post July 8th, 2014, 7:33 am
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Just to be sure.. the 60m height limit when unfrozen does it mean "only the track" or also vertices and heartline should be inside the limit?

Post July 8th, 2014, 8:01 am

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Can the track go over the top of the fences? I assume so since they don't go to the top of the area

Post July 8th, 2014, 8:06 am

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If they couldn't, then what would be the point of the rest of the template, since it's blocked off horizontally by said fences?

Post July 8th, 2014, 8:10 am

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Post July 8th, 2014, 6:11 pm

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Post July 9th, 2014, 10:13 am
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I have a question that might interest all contestant. In the image there is an example where support get really close to the fence. As you can see when unfrozen the footer slightly touch the fence even if the position has 0,5 m offset. Is it ok or can be disqualified??
Image

Post July 9th, 2014, 11:49 pm
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Post July 12th, 2014, 6:48 pm

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Post July 13th, 2014, 4:36 pm

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Post July 14th, 2014, 5:58 am
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Hyyyper is still away - from what he said he should be back towards the end of this week.

TheDarkstar - I'd guess yes due to him answering this question:

Q:Can we use tunnels?
A:Tunnels can be used, but the track cannot go below 0 meters. So if you want to use tunnels you have to raise the ground first.
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Post July 14th, 2014, 2:18 pm

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Two more questions...
1. the coaster must not touch or cross the fences... when it s frozen or unfrozen? i have a turn that is very close to the fence, but unfrozen everything is fine :)
2. does storage track has to be inside the marked area as well? because its more or less theming....

Post July 14th, 2014, 2:51 pm

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I can't even fit storage track in mine :P. I have only just fit the track in, I still have no idea how I will make the supports stay within the area. I'm not looking forward to when I do a clearance check....

Post July 15th, 2014, 6:54 am
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I found some internet!

When the coaster is unfrozen the template limit will be checked. Only the rails, backbone and ties must be inside the template. Heartline and nodes can go outside. Footers (unfrozen) must be entirely inside the template.

3ds trains are allowed, but I must be able to ride it as a 4d coaster in order to read out the G's correctly.

Terraforming is allowed.

Storage tracks can go outside the template, as it is not part of the layout.



I probably won't have internet until saturday, and then I will answer your questions ASAP.

Post July 15th, 2014, 7:18 am

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hyyyper wrote:
Storage tracks can go outside the template, as it is not part of the layout.

That is such a relief. I would have assumed the storage track had to be completely within, giving myself yet another layer of challenge.

Post July 24th, 2014, 2:57 pm
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some 2.5 weeks left for this round. Any of you brave enough to show some of your work?

On another note, I'll probably be unavailable from the 28th until the 3rd so if you have questions, ask them before monday.

Post July 24th, 2014, 4:10 pm
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I can show some! For me this round is all about risks! I know how good Geek87de is but i'm confident this time and i'm gonna risk!
Here is a preview!
Image

Post July 24th, 2014, 6:47 pm

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hyyyper wrote:
some 2.5 weeks left for this round. Any of you brave enough to show some of your work?


Image
Son of Beast like hill. This layout will probably be hell to support.
Image
Especially this bit right here.
Image
You won't know which way is up if you had 3 guesses.
I am thinking about a name that's quantum or atomic physics related.

Post July 25th, 2014, 6:49 am
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If we want to use some 3d can it go over the fences and out of the template?

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