One of the main issues here is that I can't get some of anim8or's exported 3ds files imported into Max, while others work fine. The other issue is that even if the importing and exporting is successful, Max won't import nor export .3ds with the texture maps, even though I set them to diffuse maps. (and no others) According to the help files, Max is supposed to be able to export single diffuse maps into the .3ds format.
I am also trying to use RGBA .png textures; will Max 9 be able to simply export them to the .3ds format? (without having to deal with making masks, etc.) I am using RGBA .png's to create lights and for the occasional mesh fence.
Perhaps I try an older version of 3DS? Hmm...