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3ds

Post May 30th, 2003, 10:13 pm

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Location: United Kingdom

Hey all,

I was just wondering what the limitations are when importing 3ds into your tracks. Are textures imported too? How about animation?

Any suggestions on size (vertices/sides) restrictions to prevent severe degradation of ride quality?

Thanks :)

Steve

Post May 30th, 2003, 11:51 pm

Posts: 776
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Location: Alberta, Canada
hey, the 3d guy again [8D]. ok, first off, 3ds files can carry animation, just NL doesn't animate them in the program. the textures that have been aplyed in a 3d program need to be put into the objects folder along with the 3ds itself. Basic translusent (see-through) and color materials (that have been aplied like a normal mat.) will stay with the file. I would recomend getting the lowest poly count posible, around 1000-2000 would be ok. but the less the better (as long as it still looks good) in some 3d program there are options that automaticaly reduce poly count, I would recomend taking a look at those. Hope this helps

Whitewolf2759

Post May 31st, 2003, 12:23 pm

Posts: 189
Points on hand: 3,810.00 Points
Location: United Kingdom



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