Board index Roller Coaster Games Hard Hat Area Amaethon (Floorless Twister) (Update Page 2)

Amaethon (Floorless Twister) (Update Page 2)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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Location: Ontario, Canada

Presenting Amaethon, a 6 inversion floorless twister. I dont have the specs yet, I am not on the right computer.

Anyway, I think this is a pretty unique ride as there is really only one stock inversion, a corkscrew.

It features a 0g drop, Loop/dive loop cross, parabolic hill, overbanked turn, corkscrew, MCBR, loopscrew, stengel dive (2 actually), and a pretzel loop.

Judge it for yourself, I'd love to hear comments - http://www.NoLimitsDevCenter.net/p2299
Last edited by bigboy_1234567 on August 4th, 2006, 2:23 pm, edited 1 time in total.

Post July 31st, 2006, 12:10 pm

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Post July 31st, 2006, 12:39 pm

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What does ahging have to do with a track being smooth? It does what it says in the title: heartlines. Oh yeah, he didn't ask for testers did he.

Anyways, that looks incredible Bigboy. The compactness is awesome, and the inversion are pretty sweet, I like how you didn't go overboard with them and even fit a corkscrew in the middle there. I see atleast a few airtime moments so thats good, and I can't wait to see the final product. With supports finished this thing should have headchoppers aplenty and it will just look insane.

Post July 31st, 2006, 12:41 pm

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Post July 31st, 2006, 12:44 pm

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I used elementary and then AHG'd it. And I'm not looking for testers ATM, I'm trying figure out how to make some realistic 3D terrain for my tunnels. If you have any good tutorials of tips, feel free

Oh, one more thing, do you think 1.7 lats for 1/4 of a second is too much. Thats the only out of hand section which is at the end of the pretzel loop. I had to modify the element because it goes directly into the brakes. So, should I try to change it, or is it valid?

Post July 31st, 2006, 12:48 pm

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Eh, I think 1.7 is pushing it a little bit. If you could get it down to 1.5 or under, I think that's acceptable.

Post July 31st, 2006, 12:51 pm

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Post July 31st, 2006, 12:57 pm

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For a B&M floorless, I think it is a bit much. A slightly longer leadout would probably solve it. I agree with Jakizle, a reasonable number would be about 1.5g.

Post July 31st, 2006, 1:01 pm

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Or you could allow some lateral G's in the turn, so the leadout would have less banking.

Post July 31st, 2006, 1:02 pm

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Oh I forgot, I thought it was a woodie *bangs hand against face*

Post July 31st, 2006, 1:08 pm

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Its actually in the leadout of the pretzel loop, I'll try to figure it out now.


OK guys, I need your help again. I tried for hours to get the lateral's down but could not without compromising speed. So, I had to increase the radius of the leadout of the pretzel loop. So now, you get some serious hangtime at the apex. I personally don't mind it, as the other inversions have none (except the 0g roll, but thats different). So I want your opinion..what can be done or is the hangtime (-0.5) OK. In essence, would you rate down for this?

Oh, and 2 new screens - http://www.NoLimitsDevCenter.net/p2299

Thanks

Post July 31st, 2006, 8:59 pm

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I wouldnt rate down for hangtime. A little is good in places IMO. But as long as you arent sittin there hopin the ride makes it around the inversion I say leave it as is

Im havin the same sort of time on one of my inversions in my project

Post July 31st, 2006, 10:18 pm

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Ok so I think I have figured things out. The hangtime was starting to bother me after a while so I lowered the radius and added a bunnyhop into the brakes.

See here - http://www.NoLimitsDevCenter.net/i16512

Post July 31st, 2006, 11:05 pm

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One thing to say, "Black, not good." I hate dark NL coasters, you can just barely see the track, and it looks like crazp. Imagine how vibrant it would be in a bright orange, then you could really see the compactness.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post July 31st, 2006, 11:12 pm

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^ Uh, its actually a dark purple, to represent mystery and magic.

Okay guys, I'm currently redoing the 2nd half to remove some jerks, but I am looking for testers to test the first half, I might as well make corrections now while I'm at it;). So....any takers?

Post August 2nd, 2006, 4:45 pm

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Post August 2nd, 2006, 4:55 pm

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Post August 2nd, 2006, 5:44 pm

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Post August 2nd, 2006, 9:22 pm

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Post August 2nd, 2006, 10:11 pm

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Post August 2nd, 2006, 10:15 pm

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Post August 2nd, 2006, 10:50 pm

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Post August 2nd, 2006, 11:01 pm

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Post August 3rd, 2006, 3:26 am

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Got it. Should send you a review within the next few hours (ie before I sleep).

Post August 3rd, 2006, 5:25 am

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Okay, sent. Wow, that took forever to make. And that crash that happened while I was writing it sure gave me a scare. Gmail is now my God. I hope my test helps.

--Gotenks[-06 :(], getting very tired at 5:30AM. Sleep time.

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