Board index Roller Coaster Games No Limits Coaster An introduction

An introduction

Discuss anything involving No Limits Coaster Simulation.

Post June 23rd, 2011, 5:55 pm

Posts: 2
Points on hand: 761.00 Points
Hey,

Just started with No Limits, I'm actually quite disappointed I never found this simulator earlier! there's some amazing work by other members of this community [:)]. That said, I just did my first NL coaster and would appreciate any constructive criticism on how to do it "Better" there are a couple things which I don't like, such as the high bank shallow turn after the second drop not being totally smooth, but I couldn't seem to tweak it out :(.

here's the track : http://www.coastercrazy.com/track_exchange/detail/18210



Best,

Ryan

Post June 24th, 2011, 4:59 am
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,644.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

Hey there,

a lot of people will first say to you that you should try using "Newton 2" which is a program that essentially builds your track elements based on some data inputs. With practise and some know-how, this method can produce some ultra realstic, glass smooth trackwork. However, I don't personally think it's as fun or as satisfying at building in the NoLimits editor itself.

Taking a look at your track, it's clear that you need to focus, first, on realism. Take a look at real rollercoasters from around the globe that are the same type of coaster as the one you are trying to build. www.rcdb.com is a very good source of imagery for this purpose. You're looking for things like track shaping in certain elemens and the look of the support structures. Once you've started to produce more realistic tracks, you can start to think about improving things like smoothness of your trackwork.

To improve your trackwork (when handbuilding), you can do nothing better than simply practising with what works best. You've started on the right path by checking out other people's rides. Unless you want to go down the option of using Newton or other tools, it would be good for you to look at the work of other handbuilders and see what they do make their tracks smooth and realistic.

I am a handbuilder, and although my tracks have a lot of issues, they are a good place to start I think if you want to have a look through my more recent tracks and look at the construction style of thr track. This might help you improve your own building method.


Hope some of this helps!

Post June 29th, 2011, 1:57 pm

Posts: 2
Points on hand: 761.00 Points
Hi Gouldy,

I apologize for the delayed response, as work's been kicking my ass [B)]. I'll have a look at newton, yours (and other's) tracks, and real life imagery, as suggested. I think I'll take some time and invest into the next coaster to see what I can come up with. Thanks again for the tips!

Best,

Ryan

Post June 29th, 2011, 2:20 pm

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
Try doing supports by hand rather than just using the prefab supports. this takes a while to get used to but look at some of the rides that have "custom" supports, and note how they're done. also, practice makes perfect. spend alot of time on your rides before you post them, and make a description telling us where you think you need help. we'll do our best to point out what needs work, and what is looking good thus far. In the mean time, keep posting rides and enjoy the site!


Return to No Limits Coaster