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ASG Version 1.0 pre-beta

Discuss anything involving No Limits Coaster Simulation.

Post June 19th, 2008, 12:22 pm

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Post June 19th, 2008, 12:25 pm

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Simply great!
Really thanx for this tool....a huge amount of time...SAVED!
Image

to Austin:don't open the .exe directly but open your track with the program.
It DOES everything in just a second!!!

Post June 19th, 2008, 12:43 pm
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Yep thats it, the first one is a .rar file that doesn't open.

Post June 19th, 2008, 12:47 pm

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Post June 19th, 2008, 1:44 pm

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For me, when i drag the track file on to the .exe, the program loads the window and crashes. Any help appreciated.
The Ride Factor.com

Coming Soon...

Post June 19th, 2008, 1:55 pm

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Try it without terrain. I think I have forgotten to fix it. Added to To-do list ;)

Ercan

Post June 19th, 2008, 1:57 pm

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Choose a track,right click to "open with"...choose ASG and it's done...you don't need to save it...it's automatic!

Post June 19th, 2008, 2:03 pm

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Working very well although there's still a shiz load of supports I would rather create by hand.

Post June 19th, 2008, 2:26 pm

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Originally posted by CCJared101

For me, when i drag the track file on to the .exe, the program loads the window and crashes. Any help appreciated.


You have to place prefabs first in order for the generator to know which suppports to make.

Post June 20th, 2008, 10:39 am

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^Thats a relief. I was hoping it wasnt going to be based on length between or anything totally automated. That way theres still time involved to make sure the supports are placed correctly in relation to G Forces and track spine types.

Post June 20th, 2008, 11:32 am

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Apparently, if you put a file in it that already contains some custom supports, it fails... am I correct? Or is this just my computer?
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
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Post June 20th, 2008, 12:23 pm

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You are correct. Its a bug...

I have to fix it.

Thanks,
Ercan

Post June 20th, 2008, 12:50 pm

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I think I'm just going to stick to moving nodes manually until an "official" program is released. Best of luck!

Post June 20th, 2008, 1:17 pm

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I tryed it, and it works fine!
Really nice work! Thanks!

Post June 20th, 2008, 1:24 pm

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Originally posted by tiepilot35

Apparently, if you put a file in it that already contains some custom supports, it fails... am I correct? Or is this just my computer?


Same for me,BUT it works without terrain and if you disconnect it!
(I mean on the same track)

Post June 20th, 2008, 1:40 pm

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Sweet breakthrough, Ercan. I'll still be using my hands for most supporting until the ASG can provide more possiblities.

Image

Maybe the future ASG can B&M it out =/
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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Post June 20th, 2008, 1:50 pm

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I like doing my own custom supports, but this will be helpful for those roller coasters that I have given up on; I want to support them mostly for my own enjoyment, so that they can seem finished.

Question though. I do not use AHG (especially not on the roller coasters that I deem too bad to release...and these are the ones that I want to use this for)...is there a program that allows you to increase the number of track segments without messing with anything else? I swear it exists, but I'm not sure. Since this is currently working correctly with only a high number of segments, I'm just trying to figure out how to get around ahg, lol.

Post June 20th, 2008, 1:56 pm

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There is a program.

Image

[:)]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post June 20th, 2008, 2:41 pm

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I know, but I figure it would suck to do that to every individual one to get them small enough, lol. I'm just wondering if there is a program that will do an entire track at once.

Post June 20th, 2008, 2:42 pm

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Post June 20th, 2008, 2:53 pm
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he's trying to get around it though.
I never really figured out how to use the AHG though :(
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post June 20th, 2008, 2:57 pm

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Well, that's the program that'll do it...
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
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Post June 20th, 2008, 3:07 pm

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Can you use the AHG to add segments without having it tweak the track at all otherwise?

Also, I've been playing around with this, and I noticed two bugs/issues with the intamin hyper track.

The supports float on the 2 rail track, they do not actually attach to the track.

Also, I noticed that the program does not utilize the nodes that physically connect the support to the track (so you get the sweet looking connector on the track).

I'm not sure if your testers have pointed these out or not. I figured I would post them just in case. Thanks for the program, it rocks already.

Post June 20th, 2008, 4:54 pm
man

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Dude amazing work! IS there a chance that it will work with just handmade/long segment tracks rather than AHG/short segment?
Go chuff yourself and have a nice day! :D

Post June 20th, 2008, 7:34 pm

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These 2 bugs will be fixed in the next version. I will use Segment Connectors ;)

Ercan

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