Board index Roller Coaster Games Hard Hat Area B&M Invert [Asterix Style]

B&M Invert [Asterix Style]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 9th, 2011, 6:43 am

Posts: 200
Points on hand: 1,117.00 Points
Location: Lobith, Gelderland, Netherlands

As some of you guys might know, there is a B&M invert currently being constructed at Parc Asterix, and it is gonna be bad ass!

So since I lost all of my ongoing projects due to extreme hardware failure (my HDD crashed hard) and I like a challenge I spent all my spare time in summer building a Smooth but very intense B&M inverted.

And yeah it is very intense, the G-forces are like 7 times 4+G. So be warned.

The ride features the following elements:
- 30 m (90 ft.) drop
- Floater element
- Cobra Roll
- Dive Loop
- Immelman
- Loop
- MCB section
- Dive Loop
- Overbanked Turn
- floater Hill
- Corkscrew
And then it is back to the final brakes.

Pictures say more then a thousend words
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Supports are temporary, I'll be making 3ds supports becouse the custom track connectors are a must on B&M rides in no limits
Last edited by maxamaxam on September 9th, 2011, 6:46 am, edited 1 time in total.

Post September 9th, 2011, 7:08 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Man, that layout is fantastic! I might question some of the shaping, but if it's too late to change it still looks perfectly acceptable to me.
Originally posted by maxamaxam

Supports are temporary, I'll be making 3ds supports becouse the custom track connectors are a must on B&M rides in no limits

Glad to hear it. I agree B&M's always look terrible without 3ds track connectors.

Post September 9th, 2011, 7:17 am

Posts: 200
Points on hand: 1,117.00 Points
Location: Lobith, Gelderland, Netherlands

^ Just tell me which elements you think are not well shaped, couse I know some as well, but when you look at the asterix ride, you could also question some shaping. I'll post some more detailed pictures soon.

Also, if someone wants to help theme this badass ride, just give me a shout, there is lots of possibility's there.

Post September 9th, 2011, 2:40 pm

Posts: 2113
Points on hand: 2,704.00 Points
Uhm your cobra roll does not dip down far enough in the center. And there are too many parts that are close to straight hills imo. Other that that the twisted layout is very cool!

Post September 9th, 2011, 4:45 pm
TheArchitect User avatar
Premium Member
Premium Member

Posts: 1331
Points on hand: 501,147.00 Points
Bank: 498,048.00 Points
Location: Dorchester, Dorset, United Kingdom
I think your drop could start banking a bit earlier, and the mouth of the cobra is too big, you want G's of between 2.0 to 2.4 on the mouth, sustained.
Image


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post