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BARF-Labs proudly present: FVD V.1.1
BARF-Labs proudly present: FVD V.1.1
Discuss anything involving No Limits Coaster Simulation.
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March 3rd, 2007, 3:46 pm
bba91
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I've gotten a few cool things but does anyone know how to get a simple corkscrew out?
March 3rd, 2007, 4:39 pm
dcs221
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You've gotta think about what the forces are at different times, and ofcourse go from 0-360* with banking. Trial and error, FTW!
July 28th, 2007, 10:23 pm
phanoity
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Should I learn to use the Elementary formula's before I try to use FVD's?
July 28th, 2007, 11:04 pm
Jakizle
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Yes. Elementary formulas are soooo easy and they help teach you little things about value inputs.
August 15th, 2007, 2:30 pm
phanoity
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I cant figure out how to get the FVD things into Elementary. Please help me.
August 22nd, 2007, 9:50 am
Real
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Ok, how do I transition SMOOTHLY from a flat helix to up into the start of a hill. I get a wicked snap in the banking transition.
Heres a txt file for ease of decoding my pain
www.real-coasters.com/stuff/wtfidowrong.txt
August 22nd, 2007, 10:08 am
bigboy_1234567
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I believe your 'bTimC' should look like this:
CASE[bTimB+0.000001,bTimC]{; < - - - - 'bTimC'
S=(T-bTimB)/(bTimC-bTimB)
tFunk = 6*pwr[S,5]-15*pwr[S,4]+10*pwr[S,3] ;; Q
B = 75 /57.295779 - 75*tFunk /57.295779
Also, what is your initial GForce? Is it 2.5? Because if I understand correctly, 1/COS[B] will provide you with a constant G-force, just a decreasing radius. So, if your initial force is, say, 3.5, than gTimC should look like this:
CASE[gTimB+0.000001,gTimC]{; < - - - - 'gTimC'
S=(T-gTimB)/(gTimC-gTimB)
tFunk = 6*pwr[S,5]-15*pwr[S,4]+10*pwr[S,3]
gPunk = 3.5 - 1*tFunk
See if that works.
August 22nd, 2007, 10:12 am
Real
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I fixed it - I didnt go from 75 back to 0 by using a formula, I just expected it to know. JimmyYoshi helped me out.
January 4th, 2008, 3:04 am
phanoity
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I actually really do understand it. Lots of help from cjd got me there.
I really love these formulas.
=D
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