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Bosque Magico Coca Cola To Debut Zombie Ride - Spring 2015

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Am I the only one feeling like the whole double cycle thing cancels out the capacity increase from the double station?


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^ The double cycle is probably to give the crew more time to get the next train loaded and checked
What are these for?

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Yeah, it will still help significantly, and even if you still queue for the same amount of time, at least you will have a longer ride duration to make up for it.
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Yeah you think it would cancel it out but remember there's no run up, which is half the ride anyways.
The ride doesn't stop and then build speed again, it just sends you again.
I think its a good idea, makes the ride longer without making lines longer.

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On a brighter note, looks like it was made with NoLimits 2!

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Update from Bosque Magico,
The first pieces of track are arriving!
bosque.jpg
Photo Credit to Bosque Magico

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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I actually like these clones. They're a lot better than the Copy+Paste-rangs
Diamondback is Diamonbae.


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^ I think they're great for small parks but the low capacity makes them seem silly in parks that draw a large crowd. But then again in the age of skip the line gimmicks small capacity rides do bring in more cash flow
What are these for?


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Is a great addition for that park. It looks like Mejico is getting a solid collection of coasters. Great for them!


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CKidd wrote:
^ I think they're great for small parks but the low capacity makes them seem silly in parks that draw a large crowd. But then again in the age of skip the line gimmicks small capacity rides do bring in more cash flow

I can't speak for other parks, but yesterday Tempesto's queue never went beyond 40 minutes. Could've been the weather, but the wait was a lot shorter than I thought and the ride ops flew through getting the trains loaded!

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Colors look much better in person than in the renderings.
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I love the shaping on those non inverting loops so much.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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These colors are looking marvelous. I do wonder how long these are going to look beautiful under that sun.
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As above, those colours look great, and I'm so glad that they're building one of these with a station switch now, it'll help throughput to no ends. Hopefully all future additions of this premier model will include dual stations, unless of course it's for a small park on a budget.
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It's Done!

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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Those colors really look good. I hope they are able to withstand the sun without fading.
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^ That "frog-like" color goes well with the Zombie theming! :lol:
Last edited by lol240 on May 3rd, 2015, 11:26 pm, edited 1 time in total.
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I don't have faith in the purple Dirk lol. However it almost looks like "faded Medusa" right now with the sun cooking it so you never know.
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This is going to be awesome, specially in track and support colors! :D
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Ehhhhhhhh it's just trains but I think they could have done better with colors. Hope the ride ends up a smash hit.
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Looks very nice :). It's a perfect addition for a park of this size.


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There are no over the shoulder restraints like Tempesto.

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Testing!

Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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