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Boss Time!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 25th, 2012, 11:35 am

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Practice can make perfect, but practicing bad habits won't. Study some of the No Limits rides that really impress you. Learn how they design their rides, and see if you can learn some tricks in making a good coaster. Right now you should make rides at your own pace. But you should still take time to go ever the track and make sure it's the way you want it. Over time, you will naturally take more time on your ride as you learn more and more about all the aspects of coaster design.

Post July 25th, 2012, 11:44 am

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So its developing your own style. That is the way one develops in this program?
A big drop is a good drop.

Post July 25th, 2012, 12:06 pm

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Not necessarily, everyone has there interpretation of the "perfect" coaster, or, there style. But, being a good coaster designer you have to realize that companies have slight differences from each other, and you want to be able to recreate that in No Limits. It'll never be perfect, but I have seen a few designers get extremely close. Of course, you should always feel free to make a ride the way you want it to be, but this is no excuse for poor trackwork.

I am assuming the you use the No Limits Editor to design your tracks, a.k.a. you handbuild, and as a handbuilder myself here are a just a couple of tips I can give you.

- Make your track segments equal to or close to the same length.

I like to make each segment have the same amount of ties. The amount of ties you choose to have inbetween should be determined by the type of ride you wish to create.

- If you have a pumpy vertices in between two other vertices. Delete the bad one, or worse one, smooth track in between and than perform a track split.

This won't always get rid of the pump, but it can help. Track work is all about tweaking and tweaking until you get it right.

- The control+I/control+G method

If you track segments are not the same length you'll have issues using this method. Select a piece of track you wish to smoothen. Hit control+I to straighten it, the select the track segment and the two vertices around it and hit control+G

- Use control+G a lot!

Don't underestimate the power of control+G

Post July 25th, 2012, 12:18 pm

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Location: Toronto, Ontario, Canada

Also, when you're making a recreation, it is just that; a recreation! Not some kind of close but not really. Pay attention to every little detail of the ride and track work, the ride length, ride time, heights of different points on the ride, etc.

Post July 25th, 2012, 11:28 pm

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I don't know if this helps but going with what boneplaya said. I'm personally really bad at making shorter segments, so I've been spliting my segments, delter the middle, hitting control-g, then splitting the segment, and re-smooth it. I repeat this until my segments are around 12-9 feet in length, this is usually a good length for me. Idk if this helps but yeah
What are these for?

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