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Caliber

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 25th, 2006, 10:24 pm

Posts: 127
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Location: funchester, VA, USA
Caliber

This is going to be the project I want to work on in order to understand how to use elementary and how to make stuff work in that software; even though I know very little. I want the ride to be butter smooth, completely realistic, and -overall- PUMP FREE. Because all my previous rides have been riddled with pumping, and thats probably because I just handbuild everything; and handbuilding just doesnt click for me[V].

So far the ride just stands with the basics: station, pre-launch brake, and the launch, which goes to 60mph (subject to change). I will do most of the work on my own. But I would really like some suggestions on what to do so as to make this learning process easier; because I really, REALLY want to break through that mediocre track-designing barrier.

Ive set up a project page that i will post screenies on: http://www.nolimitsdevcenter.net/p2261

wish me luck [:)]

Post July 26th, 2006, 7:31 am

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
UPDATE- I've begun work on creating elements in elementary and deciding what makes the cut to be put in and what doesnt. So far I have a simple Parabolic Arc (aka airtime hill), and a Cobra Roll. Just one question came up. In elementary, is there a way to create leadouts for elements? or should I just rotate the leadins in purg. and create leadouts that way. Other than that question, I'm so far getting along pretty nicely [:D][:D]

Post July 26th, 2006, 7:55 am

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Location: United Kingdom

If you want to produce an airtime hill with leadins/outs use Redunzelizer's Bowfu_Parhat formula. If you use the H:SAK to create your elements, then you can have leadins/outs, so it's often better to use that than the default elementary wizards.

Post July 26th, 2006, 10:36 am

Posts: 127
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Location: funchester, VA, USA
Yea i used the Bowfu_parhat for the parabola; which actually worked really well :). I was just wondering about leadins/leadouts for inversions and such.

EDIT: Wing-over, care to offer a suggestion on where i should take the ride next?[:)]

Post July 26th, 2006, 10:48 am

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Like I said, use the H:SAK to make the inversions (Except cobras, they're really tricky) and you can have leadins on them.

And I'd suggest a turn or an overbank next, going under the hill, then maybe another inversion.

Post July 26th, 2006, 11:38 am

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Location: Ontario, Canada

For your first coaster with elementary, I would suggest a non-looping ride. Get the gist of the program (turns, hills, lead-ins/outs) and then later you can try your hand at inversions. I find inversions can be extremely frustrating (especially cobra's. Just my 2 cents:)

Post July 26th, 2006, 1:24 pm

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
UPDATE- Thanks for the advice y'all. I've continued work on the ride and found that it comes to me easier than i thought. I've already gotten alot of trackwork done, and the Inversion count is now up 4. There also another airtime hill in the mix, and more on the way. Parts 2 & 3 of the ride are done, and I plan to make 2 more sections of track before I close it off.

more screens too: http://www.NoLimitsDevCenter.net/p2261

so, how 'bout that leadout of death? [devilish]

Post July 28th, 2006, 10:50 am

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
UPDATE: I'm almost finished with the track, I have a basic idea of what I want to happen in the end. But one more problem arose. Whenever I use the bowfu_parhat formula for hills, theres always a point where the sloping of the hill stops, and theres basically straight track. Which is a problem when im trying to create smooth, parabolic, airtime-filled hills. Is there anyway to correct this?

One more thing, and this is a question for Wing-over. You say that I dont need leadins/leadouts for the bowfu_parhat formula, so does that mean that they are already in the element? If so what values do I need to put in to get the proper leadins.

Oh and for those who were wondering, I took out the Leadout of death, simply because it had to high a fluctuation of Gs for me to desire.

Post July 28th, 2006, 12:43 pm

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Location: Ontario, Canada

I'm not Wing-Over but I can solve your problem and answer your question. First of all, I'll go through the bowfu_parhat formula and the staple values:

Heartline Dist (m) = 1.1 (If you're going to use elementary set this to 0)

Speed at Top (m/s) = 10 (Make sure the speed is in m/s)

Vert. G's at Top Apex = -0.1 (for a perfect airtime hill in elementary, set to 0.1 or 0.2, as the parabola will get smaller when run through the AHG)

Angle of Slope at Begin = 45 (self-explanitory)

**Length of Slope at Begin** = 6 (Problem #1 - This value is what produces the straight section, set to 0 and the straight will be removed)

**Rel. Angle of Lead-In (deg)** = 25 (I believe Wing-Over meant that with this formula you don't need separate lead-ins/outs. This is the variable where you specify the angle of the lead-in.)

Rel. Angle of Lead-Out (deg) = 25 (Angle of Lead-out)

Angle of Slope at End = -45 (Self-explanatory)

Reverse YL-Behaviour = 0 (The only variable that I don't really know the function of)

ZX-Radius (m, 0 = straight!) = 0 (This variable will "wrap" your parabola around a specified radius. If you set this to 20, the entire parabola wil wrap around a 20m radius. This is great for lateral airtime, however, you cannot specify the turning angle, you must experiment with different variables. Eg. a radius of 5 may have the parabola do a complete 360, where a value of 10 will have the parabola turn 180, 20m = 90, etc.)

Elevate Whole Element (m) = 10 (Self-explanitory)

I hope this answered your questions :)

Post July 28th, 2006, 1:10 pm

Posts: 127
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Location: funchester, VA, USA
Hooray the world is saved! Not really, but that did answer my question. Thanks for the help.

Also, I've finished the track and could use a couple testers if anyone wants to sign up. I'll be posting some more screens of the last 2 parts; but meanwhile does anyone have tips about supporting?

Post July 28th, 2006, 1:20 pm

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Beat me to it, bigboy. Just to clarify, Reverse YL behavior plots the parabola backwards when set to 1, 0 plots it normally.

Post July 28th, 2006, 1:22 pm

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Location: San Antonio, Texas, USA

Uh, since it's Intamin, just make sure to line up all of your connections. For the actual supports it'self, I would just look for pictures of elements that are similar to yours.

Post July 31st, 2006, 1:58 pm

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
UPDATE: supportwork has begun. And I can say without ego, this will be my best supporting job when its finished. However, if I do cage supports (see screens) for one half-loop of a cobra roll should I do it for the other half-loop?

I've also posted 3 more screens showing tyhe supports I've done so far, and I'd say im about...15% done.

http://www.nolimitsdevcenter.net/p2261

Post July 31st, 2006, 2:03 pm

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Location: United Kingdom

The supports on the cobra should definitely be symetrical, it'll just look really wierd if one side's completely different to the other.

Post July 31st, 2006, 2:14 pm

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
but it was soo tedious...::sigh:: ok ill get it done. By the way I did change the colors back. The previous ones just felt too bizarre

Post July 31st, 2006, 9:00 pm

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Looks really cool. I actually liked the old colors...

Post July 31st, 2006, 10:14 pm

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
wat the sea green and red? well i couldnt really find a support color, and i was kinda going for a mecha feel for the ride, so i think that grey and cobalt blue works best.

If i have enough vouches i will change it back however

Post July 31st, 2006, 11:10 pm

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Keep it grey/blue. I like it. It looks like a smooth ride. I'll test. coastercrazy1216@comcast.net
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post August 1st, 2006, 7:02 am

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Location: funchester, VA, USA
sent, let me know what you think por favor.

Anyone else? [:)]

Post August 1st, 2006, 7:09 am

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Post August 1st, 2006, 8:40 am

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Post August 1st, 2006, 9:49 am

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Post August 1st, 2006, 11:46 am

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
ok, all of y'all should have it. Yay so many ppl wanna test, I feel important! [:D]

Post August 1st, 2006, 12:11 pm

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Currently writing up my reply, I should have ready quite soon.

Post August 1st, 2006, 12:24 pm

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If you still want more people to test it i wouldn't mind having a go myself so if you do just send it over and i will tell you what i think straight away. robbieshenton12@gmail.com

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