yeah, that looks much better. [approve]
I don't think you need 4 tube track for the whole ride, just in places where it's fastest of with the most G's. 3 tubes should be enough for most of the track.
If you all are having trouble converting Metric (Meters, Kilo Meters,) To Imperial(English, Inches, Feet) In the No Limits Editor, you can hit Options>Preferences> Then under units Click Imperial, Instead of Metric, now everything will be in Feet, or Speed in MPH ETC.
I actually thaught this wasn't too bad. There was a fair bit of pumping in some of the turns, and one big pump right before the final brake run. Some of them don't feel like pumps because of how wide they are, but they are still there, and could seriosly damage your score. This is probably the worst thing about the track, and it could do with quite a bit of work making the turns more circular.
There was some quite strange banking going on there, and the AHG could probably sort most of this out. Also, it could heartline some of those lead ins, which at the moment pull some nasty lats.
Some of the turns seemed a bit too gentle, and in some places, got quite boring because of the repetition, and low g's. Perhaps make a few of them tighter, and maybe add a couple more airtime hills for variety. Or even another inversion, like a corkscrew, might work well somewhere.
The launch was a bit dull, and IMO it would be a lot more fun if you launched straight out of the brake run, other than gently rolling on to the lims and then accelerating. (Check the 'launch' setting on the brake run options, and enter the amount of G's to accelerate with.)
On the plus side, the layout was something quite different, and the interlocking dive loops were pretty cool too. The colours look great, and I definitely wouldn't change them. Provided you finish off this ride properly, (supports, terrain, scenery, etc) and this could be quite an interesting submission, especially for your second coaster. Keep it up!
ok, ill work on the turns, and only have tow helixs at the end not 4, and add an inversion. Im gunna delete all the supports cause they were too see the colors, and ill add maybe a cork over the launch, and a few airtime hills. Thankss for the info!!!
Don't try 3ds on your early coasters, it's not worth the wasted effort. You'll look back and say why'd I waste all that time on 3ds when the track sucked.