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CC NLT 2008 - Round 1 [RESULTS PG 12]

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Post January 28th, 2008, 12:55 am

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Post January 28th, 2008, 10:29 am

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Originally posted by coasterguy77

Ok, well I'm trying to upload it, but for some reason the track folder only has the tracks that it came with, and the screenshot folder always stays empty. Probably because it's all getting saved to a 1.7 folder somewhere, but I have NO idea where that is...Anybody know how to fix it?


Do you have vista?
i had the same prob
this is what i did

I did a prnt scrn instead of "screenshot"
also
the track i could only find using the editor. I was able to find the track using AIM's "send file". I sent it to a frend and he sent it back - into another folder. THEN i could upload the track.

all the crappy tracks that people have uploaded and ive un track packaged are in the "tracks" folder but I cant delete them. not cool

making spinners isnt fun IMO

Post January 28th, 2008, 2:16 pm

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Aha yeah, I have Vista and that is exactly the problem...I checked out all the folders I had to go through to get to my track in the editor, and then I try to upload and go through the exact same ones and it's gone. Laame...

Post January 28th, 2008, 2:41 pm

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ok, my ride is currently being supported. It's called "Play |>|" and its a Maurer spinner :P

Pics : http://www.nolimitsdevcenter.net/p4435

Post January 28th, 2008, 7:17 pm

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Post January 28th, 2008, 11:27 pm

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Im wondering... would this be a points-off error, or a DQ error?



Image Insert:
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Post January 29th, 2008, 12:34 am

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Im going to have to take a DQ. My No Limits got messed with by my cousins and I cannot load the editor to finish my ride[the program no longer exists], And frankly i just dont have the time to redo all of my spinner with 3 days remaining(let alone email Ole to get me a new copy). Sorry for the inconveniences, things just didnt turn out the way i planned.

Post January 29th, 2008, 1:06 am

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all you freaking have to do is make a ride more than 1300ish' long that doesnt earn a DQ

oh well
my ride is up, it isnt green yet
am i supposed to link to it?


Post January 29th, 2008, 1:20 am

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It's ****ing BULL**** that Austin gets to reupload. That pisses me off...

Post January 29th, 2008, 2:04 am
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minicoopertx: no, no error nothing, going out of bounds is only counted in vertical view, in real life, they would have found a solution for the chain.

lewis: all you have to do is make a coaster with minimum length and make sure it's within the red lines, if someone else DQ's you're in.

coreyml: i'm not checking the exchange like every day, if the track isn't green by the end of the week, then you can start worrying

gerstl: why is austin getting a reupload?

Post January 29th, 2008, 7:10 am
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im hving a hell of a lot of problems with my internet at my house atm, i dont know if it will be able to sort it out before the deadline. I can put it on a key and submit it over my mates house but he lives 10miles away and i dont know when i can get there next.
I'll get back to you.

Post January 29th, 2008, 10:23 am
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Post January 29th, 2008, 11:10 am
cjd

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I'll be uploading around midnight tonight, if anyone cares. Don't expect anything good, though. Nonetheless, it should be fun to laugh at the most boring track layout I've ever uploaded on this site. It's everything you'd expect from a crappy coaster of mine and more... one or two gimmicky elements, track that is almost completely parallel to the grid, and long runs of spread-out parallel hills. Coasterkid, here's your chance to bash me... I'll deserve it this time. [:p]

Post January 29th, 2008, 11:40 am
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Originally posted by GerstlCrazy

Austin's initial track didn't spin and was pumpy like no other. Apparently he uploaded a "wrong" version, got somoene to delete it, and uploaded a version that spun and was smoother.


i dunno who delete the track...it wasn't me

Post January 29th, 2008, 1:24 pm

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Post January 29th, 2008, 2:59 pm

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Post January 29th, 2008, 4:08 pm

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well i would try, but i cannot get my no limits to work at the moment.
Im not pulling out because of lack of effort, simply because I cannot get my No Limits working.

EDIT:
I just found my jump drive with an extra copy of nolimts. Looks like i might be finishing after all ..

Post January 29th, 2008, 5:11 pm
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I'm totally finished with my track [:)]

But a quick question, can we put trees outside the red boundary to fancy the environment a little bit? A track looks so much better with some trees around it [:)]

Post January 29th, 2008, 5:17 pm

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Well i put some trees in, it wasn't in the "Rules" section.

Post January 29th, 2008, 5:33 pm

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Originally posted by hyyyper

Originally posted by GerstlCrazy

Austin's initial track didn't spin and was pumpy like no other. Apparently he uploaded a "wrong" version, got somoene to delete it, and uploaded a version that spun and was smoother.


i dunno who delete the track...it wasn't me


Does it matter who did it? If it broke a rule and one of his friends did it that means he got to fix it...

Post January 29th, 2008, 5:59 pm
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If you cut yourself it'll make the pain go away and you'll get more attention.

Post January 29th, 2008, 6:26 pm

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Post January 29th, 2008, 11:37 pm
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^^^ no it doesn't, i'm just saying that i was unaware of it

Post January 29th, 2008, 11:58 pm

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Well, my track not only sucks, but also confuses me. The final helix/turn pull random G's on 100% and 50% speeds. Sometimes they hit +/-2.6Gs and sometimes only +/-0.8 and the other times it's somewhere in between. It's annoying as hell.

But yeah, mine will probably be done tomorrow. Or the next day. Depending on how fast I finish my English paper.

Post January 30th, 2008, 12:31 am

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cjd, did you intentionally pick the best parts of your other designs to put into this contest track, or was it luck?

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