cjd - Twist&Shout
Tech - Track is smooth, G's are in check and although the
supports are fat and ugly, they hold up the track. For the lift,
I'd have the first part have friction tyres or something
because the chain is a little unrealistic, the side friction
would tear the chain down in no-time. Capacity is absolutely horrible, 300 people per hour,
in comparison, Tony Hawk's Big Spin has a capacity of 1400 pph.
Adren - Spinning was really good, especially on the twisted section,
I love how the negative banking starts the spin, however the
straights very boring, especially the track from the quarter
pipe to the zero-G was boring. Also, the trick-track did little
for me, it would have much more effect if it was a combination of S-turns.
Orig - The use of the skate-objects was good, above average, but nothing exceptional.
The zero-G-roll fitted in well, could have been taken with a bit more speed perhaps.
And although the lift is original, it is also unrealistic, if would have been better to put
it on the other side of the drop in, this way is just way too long, and since it are only 2
blocks, it hurts your capacity.
7 - 9 - 7
total score - 7.67
Dirk_Ermen - Nightmoves
Tech - Although the track is smooth, i noticed it was shaky, now, this is hard
to explain, but it felt like the banking and turning wasn't consistent, when the
track went to bank for a turn, it was like it was banking in stages, instead of
a smooth banking. G's were in check, nothing wrong there. The elevator lift could
have been faster. The capacity is low, 720 people per hour, in comparison,
Tony Hawk's Big Spin has a capacity of 1400 pph.
Adren - Spinning was incredible, and the speed was good, until you hit the mcbr's,
the trains go trough them so slow, it really kills the ride. If you had lowered them,
the speed could have been higher, the mcbr's would need to be larger, but that wouldn't
kill the adren because you'll still be spinning.
Orig - Skate object use was nothing exceptional, so nothing good or worse on that part.
Colorscheme was nice. The looping fitted in well, although I would have made the cars lock,
IMO going sideways trough a looping isn't the best coaster experience you can get.
7 - 7 - 7
total score - 7
Vid_w - Inline Spinner
Tech - Track is smooth, not that hard when you're building single-car tracks.
Supports are thick in some places, but they are OK. Capacity is very low, 515 people
per hour, in comparison, Tony Hawk's Big Spin has a capacity of 1400 pph.
Adren - Coaster felt slow, and while there was spinning, it wasn't enough to make
it really feel out of control. I must say the flash-tunnels are a nice idea, but they
are out of place to really do their thing.
Orig - Skate objects use was average, and apart from the flash-tunnels, to bad
they were in the wrong place, if they were longer and placed on the right track, it
would have had so much more effect. The only part that i really liked was the last
section, from the last hairpin to the brakes.
8 - 6 - 7
total score - 7
guitarplayer673 - Dust Devil
Tech - The track was very tight in the transitions, it's OK to be quick, but in your
track it was going more to the jerky side. Also the track's banking was for some reason
not flowing smooth, as if it was banking in stages. The supports are OK, personally, i think
there ugly, but they hold up the track. G's were OK, no points off there. Capacity is very low,
almost 3 times as low as the example track (Tony Hawk's Big Spin). You had 480 pph, THBS 1400 pph.
Adren - Average here, spinning was in comparison to the other track low, the track didn't have
enough directional changes to keep the spinning going. The head choppers were nice, they could have
gone lower for a better effect, and perhaps longer to create some sort of tunnel.
Orig - Stake object use was around average, and apart form the double-up to the top hat and
the last twisty section, nothing was really standing out. Also the hop before the lift was
fun, but it could have been more if it gave airtime.
6 - 7 - 7
total score - 6.67