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CC NLT 2008 - Round 1 [RESULTS PG 12]

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Post February 1st, 2008, 3:18 pm
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Post February 1st, 2008, 4:28 pm

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It'd be great if you could do a rate for my ride too hyyyper, since I know I won't get any other ones.

Post February 2nd, 2008, 6:38 am

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I think it's a bad challenge hyyyper, take a look at the exchange and you'll see what I mean. Just some quick, crappy and bad supported tracks made in a few hours of work. You can't expect good tracks on that crappy template. Yes I know you don't have to do it, but this....

Post February 2nd, 2008, 7:42 am
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^then don't do it....some people like to try out themselves

Post February 2nd, 2008, 9:17 am

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i quite like it, its what i feel x-cars were made for. small limited tight spaces.

its a good challange and il be having a go at it

few questions though, can supports go throught the "bathtub", i mean by that is can support go through it to get to a section of track
can we support onto it
can scenery go outside of it

Post February 2nd, 2008, 1:27 pm
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supports cannot go trough the tub,
you cannnot support onto it
scenery can go trough as long as it's not a support 3ds

Post February 2nd, 2008, 1:32 pm
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Ya'll have an incredible ability to overcomplicate everything.

Post February 3rd, 2008, 1:22 pm
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Post February 4th, 2008, 9:54 am

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Originally posted by Sjaggerijn

I think it's a bad challenge hyyyper, take a look at the exchange and you'll see what I mean. Just some quick, crappy and bad supported tracks made in a few hours of work. You can't expect good tracks on that crappy template. Yes I know you don't have to do it, but this....


I could understand your bitching if this were a contest template that you were required to use... but it's not. It's simply something for us to while away the time until the next round.

As it is, it's totally optional and no points are given. So if you look at it and decide that it's "crappy" then do what you do with any other ride that you don't like... DELETE IT and MOVE ON. Was it really necessary to waste bandwidth to give us all your opinion of it?

Sheesh.

Post February 4th, 2008, 1:12 pm
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^we really arent struggling with bandwidth though, and now you've had a good bitch you're just as bad as eachother lol.

Post February 8th, 2008, 6:00 pm

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Post February 8th, 2008, 6:16 pm
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Post February 8th, 2008, 6:24 pm
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Post February 8th, 2008, 6:40 pm

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Post February 8th, 2008, 6:58 pm
cjd

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Yo, hyyyper, when are you going to drop us our rates?

Post February 8th, 2008, 7:04 pm
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Post February 8th, 2008, 7:24 pm

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Post February 8th, 2008, 8:51 pm

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Uhh, just wondering, for the rest of the rounds what kind of rates will they be? I mean, like a few sentances or something like one of cjd's rates?

Post February 8th, 2008, 11:48 pm

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Originally posted by Emerican7

when will round 2 start???


The signup thread said that each round would start on the 15th of the month, and end at the end of the month. That means that February's round will be almost hot-potato!

[:D]

Post February 8th, 2008, 11:58 pm
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This round the ratings were on request, because most track were put together very fast because getting into round 2 wasn't that hard.
4 people asked for a rating, and i've 3 done so far. They should be up this weekend.
As for the futher ratings, i'll try to be as detailed as possible and give advice where it is needed. In the later round the designer will be better so it will be harder to spot flaws

Post February 9th, 2008, 1:23 am

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But it's not only about the flaws either, you could write quite a lot just on positive things about the tracks.

Post February 9th, 2008, 1:24 am

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Originally posted by Coasterkidmwm

**** now gerstlcrazy is back


haha lol

[lol]

btw thats a sweet new icon oscar... and when did you change your username???

Post February 9th, 2008, 5:58 am
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cjd - Twist&Shout

Tech - Track is smooth, G's are in check and although the
supports are fat and ugly, they hold up the track. For the lift,
I'd have the first part have friction tyres or something
because the chain is a little unrealistic, the side friction
would tear the chain down in no-time. Capacity is absolutely horrible, 300 people per hour,
in comparison, Tony Hawk's Big Spin has a capacity of 1400 pph.

Adren - Spinning was really good, especially on the twisted section,
I love how the negative banking starts the spin, however the
straights very boring, especially the track from the quarter
pipe to the zero-G was boring. Also, the trick-track did little
for me, it would have much more effect if it was a combination of S-turns.

Orig - The use of the skate-objects was good, above average, but nothing exceptional.
The zero-G-roll fitted in well, could have been taken with a bit more speed perhaps.
And although the lift is original, it is also unrealistic, if would have been better to put
it on the other side of the drop in, this way is just way too long, and since it are only 2
blocks, it hurts your capacity.

7 - 9 - 7
total score - 7.67



Dirk_Ermen - Nightmoves

Tech - Although the track is smooth, i noticed it was shaky, now, this is hard
to explain, but it felt like the banking and turning wasn't consistent, when the
track went to bank for a turn, it was like it was banking in stages, instead of
a smooth banking. G's were in check, nothing wrong there. The elevator lift could
have been faster. The capacity is low, 720 people per hour, in comparison,
Tony Hawk's Big Spin has a capacity of 1400 pph.

Adren - Spinning was incredible, and the speed was good, until you hit the mcbr's,
the trains go trough them so slow, it really kills the ride. If you had lowered them,
the speed could have been higher, the mcbr's would need to be larger, but that wouldn't
kill the adren because you'll still be spinning.

Orig - Skate object use was nothing exceptional, so nothing good or worse on that part.
Colorscheme was nice. The looping fitted in well, although I would have made the cars lock,
IMO going sideways trough a looping isn't the best coaster experience you can get.

7 - 7 - 7
total score - 7



Vid_w - Inline Spinner

Tech - Track is smooth, not that hard when you're building single-car tracks.
Supports are thick in some places, but they are OK. Capacity is very low, 515 people
per hour, in comparison, Tony Hawk's Big Spin has a capacity of 1400 pph.

Adren - Coaster felt slow, and while there was spinning, it wasn't enough to make
it really feel out of control. I must say the flash-tunnels are a nice idea, but they
are out of place to really do their thing.

Orig - Skate objects use was average, and apart from the flash-tunnels, to bad
they were in the wrong place, if they were longer and placed on the right track, it
would have had so much more effect. The only part that i really liked was the last
section, from the last hairpin to the brakes.

8 - 6 - 7
total score - 7



guitarplayer673 - Dust Devil

Tech - The track was very tight in the transitions, it's OK to be quick, but in your
track it was going more to the jerky side. Also the track's banking was for some reason
not flowing smooth, as if it was banking in stages. The supports are OK, personally, i think
there ugly, but they hold up the track. G's were OK, no points off there. Capacity is very low,
almost 3 times as low as the example track (Tony Hawk's Big Spin). You had 480 pph, THBS 1400 pph.

Adren - Average here, spinning was in comparison to the other track low, the track didn't have
enough directional changes to keep the spinning going. The head choppers were nice, they could have
gone lower for a better effect, and perhaps longer to create some sort of tunnel.

Orig - Stake object use was around average, and apart form the double-up to the top hat and
the last twisty section, nothing was really standing out. Also the hop before the lift was
fun, but it could have been more if it gave airtime.

6 - 7 - 7
total score - 6.67




Post February 10th, 2008, 1:55 am

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So hyyyper, of all the tracks that cleared this round, which one would you have scored highest?

Post February 10th, 2008, 7:17 am
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