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CC NLT 2008 - Round 2 [RESULTS PG 12]

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Post February 25th, 2008, 1:09 pm

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Post February 25th, 2008, 2:24 pm

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Originally posted by Coasterkidmwm

Don't feel rushed. If you haven't noticed the ones uploaded all have ridiculous unsafe G's. Considering the only modern wooden coaster with more than 4 (above 3.7 very rare) positive G's is an RCCA that says something (I think it's Coaster Express but I need a fact check on that one). Son OF Beast has 4.5 but that's in the loop. The plug in plays probably have more than 3.7 but those are not exactly what we're supposed to be building and are a completely different construction.

FYI the max positive G's on a GCI is 3.9 and Troy only has 2.4. The Troy one might be a typo and really be 3.4, I haven't ridden it though.


Mine hits 4.5 verts... I wanted to avoid that as much as I could, but the blue areas dragged me down to a wicked fast turn. The rest is fine and under 3.8 I believe.

But I hope my layout isn't too "tame"... it doesn't compare to the ones out now but I think it is unique enough in a realistic way to keep me in the game.

Post February 25th, 2008, 2:27 pm
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There's been another DQ, Lewis13 went over the 20ft/6m height limit in the lower blue section. The blue line has been moved up, i don't know if this happened incidentally, but you went over 20ft/6m.

I notice that on allmost all of the tracks that the supports come very close to the boundries. In most cases, they pass barely, yet in Lewis' case, he got himself DQ'd. Be carefull and try to have a margin when it comes to such close calls. You might not be so lucky everytime.

Post February 25th, 2008, 2:39 pm

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At the end of the day, the square footers in the editor are different from the ones in the simulator, so even if something went over the line slightly in the editor it doesnt mean it would be out of bounds in reality.

Besides, you produced a very difficult template for round 2, it can only be expected that people are struggling to keep supports realistic and within boundaries with realistic g forces also.

Post February 25th, 2008, 2:41 pm
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^Perhaps, but there are rides that go way over the minimum height

Post February 25th, 2008, 2:50 pm

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Originally posted by hyyyper

but there are rides that go way over the minimum height


Woops

Post February 26th, 2008, 12:00 am
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Lewis, i checked it quite thouroughly

Take a look at the coordinates in these pics. You can't see the mouse pointer, but i put the mouse over the red node that's on the blue line.

http://img137.imageshack.us/img137/7549/acehn0.jpg

http://img253.imageshack.us/img253/2811/ace2jt3.jpg

in the metric system, the height is 6.1 m and in the imperial system 20.05 ft.

And i didn't say you modified the lines on purpose. It could have happend accidentally

Post February 26th, 2008, 12:21 am
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I talked to Lewis13 about this in chat and everyone is agreeing with him and arguing with you. I have check both the template and have checked Lewis13's coaster. The lines have indeed been moved on Lewis13 ride. They are 20.05 on Lewis13's coaster and in hyyyper's template they are infact 19.90. So they are moved. I agree on the disqualification for line movement whether intentional or unintentional. Lines on hyyyper's template are perfectly straight with no kinks and in Lewis13's coaster you can see the kinks at the points that they were moved.

Post February 26th, 2008, 5:28 am
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Lewis, i am at school now, and i'll redownload your ride as soon i get home. I can't image having moved to nodes myself but i'll recheck anyways.

As for the measurements. I indeed did not clarify when measuring to take, because i will only DQ if the handrails would be above 20 ft AND 6m. In your case, the handrail is at 6.1m and 20.05 ft.

Also, the rules in the first post overrule any position the blue lines are in. Because those lines can be moved, i made sure there were actual numbers to go back on. Basically, those blue lines are only there to mark the area, not the height.

As i've said before, i'll redownload your ride and if the handrails is still above 6m AND 20 ft, you'll still be DQ'd.

EDIT: I rechecked it, and when my mousecursor is with it's tip in the center of the node, the coordinates say 20.01 ft and 6.09 m.
As contest-hoster i have to final saying in this. I hope you learn from this and not get so close on the limit next time. half a feet lower wouldn't have had more G's, and you'd be well under the line.

Post February 26th, 2008, 12:23 pm

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Post February 26th, 2008, 12:44 pm

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Post February 26th, 2008, 1:39 pm
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Post February 26th, 2008, 4:12 pm

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Moral of the story: Never set your margin of error equal to zero.


(And 20 ft = 6.096 m)

Post February 26th, 2008, 4:27 pm

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IMO, if the rule was: the track must stay below the blue lines, his DQ would be justified, but his ride actually stays below the 20 ft mark, which you asked for...

Post February 26th, 2008, 4:30 pm

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Ok, I totally did not read all of the last few posts, so kick me in the stomach if this is dumb.

Perhaps the problem is that you have the 'snap' button selected Lewis. Maybe that is why your measurements were off.

Post February 26th, 2008, 4:36 pm
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change snap to .33 and you'll see it's a tee bit over 20
ok, I am out of this mess [:)] Hyyyper, contact me when the banlist is ready [:)]

Post February 26th, 2008, 5:55 pm
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If you ask me, DQing someone because of a .01 foot oversight is ridiculous, especially when they are getting banned because of it. And also, I checked it out on my computer, and the support beam in question was only at 19.94 ft for me. I think this is a legitimate appeal. I'm not seeing it either, and if you ask me, DQ'ing for something that is that close, and is showing up differently on different computers, isn't right. And if you are talking about the actual free node, which is indeed at 20.05 ft at the top, that is just plain stupid. The node isn't part of the supports, it's just an imaginary marker to represent where two beams join together.

Post February 26th, 2008, 6:14 pm

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I'm proud to say that all I have left to do is lateral bracing.

OMGZ YAY

Post February 26th, 2008, 6:27 pm

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Originally posted by cjd

If you ask me, DQing someone because of a .01 foot oversight is ridiculous, especially when they are getting banned because of it.


I had to pay my time. =(

Post February 26th, 2008, 6:32 pm
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Originally posted by cjd

If you ask me, DQing someone because of a .01 foot oversight is ridiculous, especially when they are getting banned because of it.


Considering in the last contest you cheated by resubmitting your ride after it was DQed despite the rules prohibiting it I wouldn't exactly be talking about fairness you toothbrush farter. Loophole my ass. [stupid]

When people signed up for this contest they agreed to the ban rule. .01 is still OVER THE LIMIT. Hyyyper has gotten way too much grief for this retardation from everyone. This is the exact same as the friction wheels in the last round. Rules are rules and you're supposed to obey them.

THIS IS NOT NAM THIS IS BOWLING! THERE ARE RULES!

Post February 26th, 2008, 9:16 pm
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Okay this is my "ride" named Princess Adventure (should call it an embarassment instead). The only thing is does well is not have a 4.7G turn in it.

http://www.coastercrazy.com/track_excha ... ?tid=13655

Post February 26th, 2008, 10:53 pm
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YOU USE WHAT IS GIVEN TO YOU IN THE RULES!

6 meters was given, not 6.096

Post February 26th, 2008, 11:10 pm
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He uses the metric system primarily. He converted wrong. Reguardless of the conversion quality you must use what is given!

Post February 26th, 2008, 11:13 pm

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He never confirmed he used the metric system, and for all the people who chose to keep the guidelines at 20 feet he cannot change that now. He must keep the larger height because of already submitted tracks, or it is unfair to the already uploaded tracks.
20 feet = 6.096 meters
cannot go back now

Post February 26th, 2008, 11:18 pm
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He wrote 6m/20ft

And he isn't from the USA so that means he uses the metric system like the rest of the world does.

Since you don't seem to get it you tampered with the template anyways by adjusting the height which is a DQ anyways.

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