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CC NLT 2008 - Round 3 [RESULTS PG 11]

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Post March 15th, 2008, 2:47 pm
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Originally posted by Dyl

Hey hyyyper. I'm not in the contest but I was just wondering. If the trains come into the brake or transport at the end of the ride and the brake or transport is sloped so that the train heads downwards, would that count as being sloped upwards?


No, the upward sloping thing is determined by asking the question "Is the end of the segment higher than the start?". If it is, it's sloped upwards.

Post March 15th, 2008, 3:25 pm

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I see some people have absolutely no chance in this round...
Me including!

Post March 15th, 2008, 3:28 pm

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So true. I think that might make it more funny to watch, though...

Post March 15th, 2008, 3:38 pm

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You've got that right! [:D]
Anyway, i'll still give my best, which can be quite darn good!

Post March 15th, 2008, 3:41 pm

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Post March 15th, 2008, 3:53 pm
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Post March 15th, 2008, 4:35 pm

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I don't really have any ideas yet but I think we'll get some really interesting tracks with this template. Good luck Jakizle.

Post March 15th, 2008, 5:00 pm
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Originally posted by GerstlCrazy

You're insanely arrogant.


You bend over for anything as long as it's emo.

Post March 15th, 2008, 5:24 pm
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Originally posted by GerstlCrazy

You're insanely arrogant.
[lol][lol][lol][lol][lol]

Post March 15th, 2008, 6:09 pm

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i don't think i have ever attempted to make a real a B&M before... and i have no idea what the hell to make.

Post March 15th, 2008, 7:10 pm

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Originally posted by Dyl

Hey hyyyper. I'm not in the contest but I was just wondering. If the trains come into the brake or transport at the end of the ride and the brake or transport is sloped so that the train heads downwards, would that count as being sloped upwards?


Dude, if it's heading downwards, how would you get confused with it being sloped upwards..?

Anyways, yeah, I'm gonna submit a track and try to get the wildcard spot. Good luck to everyone!

Post March 15th, 2008, 10:36 pm

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An insane idea finally hit me today...tonight is gunna be fun :).

Post March 16th, 2008, 1:54 am
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I wonder whether or not I should post this but I think I should??????????????????

I question the way the NL tourney has evolved into a round by round coaster challenge. When the NL tourney was first started it was battle of designers, not a battle of who can fit a decent track into a very strict template. Back in the day some of the best designs came from a very loose template that allowed the contestants to use their imagination and design a quality ride rather than throwing a track together so it wouldn't be DQ?????????d. Look at the first round of last years tourney. While the tourney was a debacle, the first round produced some incredible rides.

While I appreciate what Hyyper is trying to do in the tourney, why make such restricting templates? Look at how many DQ?????????s there have been due to the numerous restrictions on the designs. I wish we could get back to the old ways where the pure design of the ride was the focus and not the template. This tournament used to be about the quality of the rides and not about the adequacy of the rides that fit the template. I just wish we could get back to that?????????.the designs were a lot better.

I may get flamed for this post but I feel it was necessary. Lets make this tourney a battle of the designers again?????????.not a test of who can follow the unrealistic limitations on an already tiny template.

After all, we have challenges for a reason?????????.lets keep it that way. The tourney should be about the rides, not the judge who designed the template. If we if can get back to that we wouldn't nee a ?????????wild card????????? round due to the DQ?????????s. It would simply be a tourney.

Post March 16th, 2008, 2:31 am

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You are right, but the restrictions help the designers cope with possible real-life situations. That is why there are so many restrictions.

Post March 16th, 2008, 9:27 am
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Yeah,I have to agree with you, but then again, there has to be a challenge element in it and not just a normal project you would built, this keeps it interesting and the last round still produced some awesome rides.

Post March 16th, 2008, 9:54 am
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Originally posted by dac

I wonder whether or not I should post this but I think I should??????????????????

I question the way the NL tourney has evolved into a round by round coaster challenge. When the NL tourney was first started it was battle of designers, not a battle of who can fit a decent track into a very strict template. Back in the day some of the best designs came from a very loose template that allowed the contestants to use their imagination and design a quality ride rather than throwing a track together so it wouldn't be DQ?????????d. Look at the first round of last years tourney. While the tourney was a debacle, the first round produced some incredible rides.

While I appreciate what Hyyper is trying to do in the tourney, why make such restricting templates? Look at how many DQ?????????s there have been due to the numerous restrictions on the designs. I wish we could get back to the old ways where the pure design of the ride was the focus and not the template. This tournament used to be about the quality of the rides and not about the adequacy of the rides that fit the template. I just wish we could get back to that?????????.the designs were a lot better.

I may get flamed for this post but I feel it was necessary. Lets make this tourney a battle of the designers again?????????.not a test of who can follow the unrealistic limitations on an already tiny template.

After all, we have challenges for a reason?????????.lets keep it that way. The tourney should be about the rides, not the judge who designed the template. If we if can get back to that we wouldn't nee a ?????????wild card????????? round due to the DQ?????????s. It would simply be a tourney.



Yeah, i know my template's might be a little strict. It's hard to find the balance between an open field and a tightfit. The reason why i make these templates is to make sure all the designers are under the same amount of pressure and limitations.
As i am not that experienced in hosting contests like cjd is, it'll take some time for me to develop.

Post March 16th, 2008, 10:26 am

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Let me go ahead and say what I have to say.

Hyyyper, I really do appreciate the effort you have put on managing this contest and the templates, but honestly, I find them a bit childish. As someone who likes to build realistic coasters, I just don't find this contest very fun. The templates are just kinda strange, unrealistic, and too restricting to let the best designers show what they got. Ever since CJD's incredible templates a few years back the tourny has transformed into more of a "who can squeeze a coaster in between the lines." Yes you can still have a template with borders, but the plots of land should be more realistic, similar to a plot of land a park would build a coaster on. Also, we really need a template that allows for more than one general layout.

However, like you said, it is your first tourny, and man, I really do mean it when I say I appreciate your effort. I look forward to seeing your improvement over the next few tournaments. I would just reccomend taking a look at CJD's templates from '06 I believe (The ones based on Goliath, Speed Monster, Black Mamba, and Voyage).

Don't change what you're doing this year though, I don't expect you to and you want to keep your tourny consistent. Now let me get back to that Stratocaster and see what I can do with it :P.

Post March 16th, 2008, 3:07 pm
cjd

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Actually, it is kind of NLT tradition to have a couple really difficult rounds. Sure, hyyyper's are somewhat difficult, but I think a lot of you are forgetting the absolute headaches induced by WWS's 250ft x 250ft tightfit template with all of the brake runs and rings. That was just about the most challenging template ever made anywhere. Then in 2004 there was GFA's figure-8 tightfit template of death. Both of those rounds were so difficult that they single-handedly ended the contest even after all the hype built up for the contest beforehand. And I'm sure that I gave a lot of people headaches with last year's Black Mamba template. So, yeah, this year's templates are somewhat difficult, but you're all really looking at the negative here. It could be a LOT worse. Those early templates were absolute hell. Hyyyper's templates are still at least allowing for some degree of creativity and originality, and the concepts behind the templates are a lot more original than the ones I came up with. I think he's doing a fine job for his first contest.

Post March 16th, 2008, 5:37 pm

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It's not the difficulty, but the restrictions on what you can build. How else can you turnaround in the top of the guitar other than with a dive loop/immelman shape? Everyones coaster is going to be like the same through that section.

Post March 16th, 2008, 5:54 pm

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^An immelman is not the only option there, but it did take me a while to fit a different sort of element in, and it still scrapes the border. It seems like that will be the only real difficulty with staying within the rules on this template, so I don't find it to be horribly restrictive. I guess we'll find out for sure when everyone finishes their rides...

Post March 16th, 2008, 7:59 pm

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Hyyyper, can i delete the guitar strings, i mean the purple lines, but keep the nodes in place?

Its very important.

Post March 16th, 2008, 8:05 pm

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I'm having a MUCH easier time with this template than I did with the woodie template.

While I, too, would rather see some more general restrictions (coaster must be at least this long, this tall, and fit on this plot of land) instead of specific restrictions (coaster must cross this line twice, be over that line, go under this line, and have exactly this many seats on a train), I'm finding the contest rather enjoyable.


Post March 16th, 2008, 8:10 pm

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Hey hyyyper, did you make that guitar? That is pretty impressive.

Post March 16th, 2008, 8:15 pm
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Ya'll need to stop caring so much. It's a game not a philosophical life altering event.

Post March 16th, 2008, 8:46 pm

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^lol. All these long serious posts and then... BOOM!

I do agree on some level, though. It might be sort of refreshing to see a template consisting of a big box, with the only restriction being the coaster style, as opposed to all these themed contests.

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