The winner of this round are:
Kevin Brennan, Coasterkidwmw, unfortunate_smiley and Jakizle
The Ratings:
Kevin Brennan - Tremor
Tech - Track over the whole was reasonably smooth. Noticeable jerks just after the mcbr and after the barrel roll.
Lateral G's were way to high in the barrel roll, yet the vertical G's were kinda low for a EuroFighter.
Supports were very good.
Adren - Train speed was very high, and some nice close calls spiced it up more. Capacity, 1020 rph, was very good.
Orig - While the style is certainly EuroFighter, there was not much personal touch to it. But I must say I really liked the steep airtime hill.
7 - 8 - 6
7
Austin - NOS
Tech - Track wasn't all that smooth. Some transitions were quick, even for a EuroFighter. Also, the elements didn't really flowed neatly into
each other. It felt like you wanted to make element with a lead-in and lead-out, and then put another element right after that, instead of matching
and inter wining the leads. G's are in control, but vertical G's were a tad low, compared to real EuroFighters.
Adren - Speed was good, couldve been faster. To bad the sensation was lost because the track itself didn't have much interaction or close-calls,
only the helix on the pillar was kind of an adrenaline-booster. Capacity, 910 rph, was well done.
Orig - I like the reverse-flying-snake-dive (or however you call it), but I think it belongs on an Intamin rather than a EuroFighter. The layout was
very spread out, I'm sure it couldve been more compact. And what's with that prelift? If it would've been on a spinner I'd understand, but on a
EuroFighter it just doesn't fit.
6.5 - 6.5 - 5
6
coreyml - Flipperdy Doo Da
Tech - Track was jerky in most transitions, especially the top-radius on many drops were really too small. Supports are below average.
G-forces are in check expect for one lateral spike. And the vertical G's on the drop were good, to bad they were weak throughout the
rest of the ride.
Adren - The train speed was really slow, it took a real while to get around the track. The lack of good head-chopper and track interaction
didn't help either. Capacity, 950 rph, was well done.
Orig - I must say I liked the curving drop and wide loop very much. On the other hand, what were the vertical turn and weird zero-G-roll doing
there? Also, your ride covered a lot of ground.
3.5 - 4.5 - 4
4
Coasterkidwmw - Natural Male Enhancement
Tech - Track was very smooth. Support work was well above average. E-stop failed, the train didn't make it into the dive loop. G-forces were
in check, though they were quite low in the helix, and if there's anything with EuroFighter helices, it's that they're force-full. The was
also a lateral spike in the first barrel roll.
Adren - Speed was well maintained, and the compact track provided good interaction and close calls. Capacity, 830 rph, was average.
Orig - Track was a true EuroFighter. The helix was nicely inclined, and the double barrel roll was really fun. The ride was for a large
part compact.
7 - 7 - 5.5
6.5
unfortunate_smiley - Gir's Taco Tumble
Tech - Track is very smooth. Supports are very good. G-forces are very good, strong positives all over the place and the laterals in control.
Adren - The speed was amazing, and the close calls with the rest of the track and supports made it seem even faster.
Capacity, 950 rph, was very good.
Orig - The drop was very nice, something I actually see Gerstlauer putting in one of their rides. However, I think the drop would've been
way more spectacular if it spinned 270 or even 360 degrees, now it spins 180 while it couldve been that much more.
The prelift barrel roll was a little out of place, but the rest of the ride was certainly a EuroFighter.
The layout was very compact, very good job on that.
9 - 8.5 - 6
7.8
cjd - Rock Bottom
Tech - Track smoothness itself was ok, but the radii and some stretches are way to low for a EuroFighter, also the drop
down from the 2nd MCBR was not banked at all. Supports were just below average, mainly because of the lift hill tower and
supports on the dive loop. Lateral G's were high in some occasions, vertical G's were alright.
Adren - The speed was good throughout the ride, only the first MCBR-straight was way too long, but the rest of the ride was taken
fast. The up-side-down moment in the dive loop was really good, and the fly trough the lift tower was nice. Capacity, 860 rph, was average.
Orig - The ride was really big and covered a lot of ground. The only things that kicked up your originality were the support tower flythrough and
the hangtime in the dive loop.
5 - 7 - 5
5.7
Jakizle - Rush
Tech - Track is very smooth. Support are above average. Vertical G-forces were good in the first half, but after the cork-roll, they were quite
low. Laterals were well under control.
Adren - Speed was really good at the beginning, especially in the low-to-ground parts, but unfortunately the pace went down after the mcbr. Apart
from the low-to-ground section, there was very little to enhance the sensation of speed. Capacity was very low, only 630 rph.
Orig - I liked how you didn't put the loop right in front of the drop and the cork-roll was nice executed. Yet the right was very spread across the
template and there wasn't a barrel- or zero-G-roll to be found.
7.5 - 4 - 4.5
5.3
alton_ - Bodge Job
Well, I must say I liked the idea of the over-vertical airtime hill, but I would be a real captain obvious if I said the track sucked.
I do not think the actual ratings for tech, adren and orig would get above 2.