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CCI - Lost Highway..

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 15th, 2008, 1:58 pm
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Tryin' lots of things lately, but nothing really worked, untill I saw a POV of Ghostrider and I gained some inspriration for a new ride.
A CCI wooden coaster based on Ghostrider, not a remake, i'm just trying to built like CCI did in the past.

I'm hoping you guys may have some usefull advise because I never rode a CCI, are there any things I should know about?

Wide supports are going to be custom.

The first drop pulls 1.8 lat. g's and the airtime doesn't go above -1.0.

http://www.nolimitsdevcenter.net/p4652

Let me know what you think.. [;)]
Last edited by Gav on March 21st, 2008, 8:18 am, edited 1 time in total.

Post March 15th, 2008, 2:11 pm

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Post March 15th, 2008, 2:23 pm
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Thanks, If there's anyone with some CCI experience that wants to test, just say so. [:)]

Post March 15th, 2008, 2:33 pm

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Post March 15th, 2008, 4:44 pm
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Ok, cool!

It's probably going to be named Lost Highway, but I'm gonna think that one over..

Maybe you guys think it's a crap name.. [:p]

Post March 16th, 2008, 1:22 pm
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I made a little progress, some lat. 'turns' and a little airtime spot.

Check them out here: http://www.nolimitsdevcenter.net/i36560
http://www.nolimitsdevcenter.net/i36561

The banking was slightly adjusted after making these screens, it is now at a minimal banking for lots of lats.

Post March 17th, 2008, 8:44 am

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Post March 17th, 2008, 10:50 am
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Ok, Thanks!
But that's gonna take some time, when the layout is done, I'll send you what I've got. [;)]

Update

Well, the actual 'highway' is beeing built right now, and the track goes under it through a tunnel, I'm a n00b in the objectcreator and my skethup doesn't export right so I mostly don't get any further then a slab of concrete, but I'm finishing it of with some supports.

This is just a rough image of how it's goin' to be, I'm far from finishing it, anyway, here are the new pics, let me know what you think about it. [;)]

http://www.nolimitsdevcenter.net/i36741
http://www.nolimitsdevcenter.net/i36742

Post March 20th, 2008, 1:43 pm

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Post March 20th, 2008, 3:57 pm

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this part is bothering me. i think you can edit it to make it look more something like this.

also, i don't know very many CCIs that have a MCBR... so i would try to get rid of it.

Post March 20th, 2008, 4:30 pm
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Yep You're right, after looking at it some time it started bothering me too.

I'll try to get a turn into there, thanks for the advise! [;)]

Post March 21st, 2008, 4:49 am
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I think it looks fine, doesn't really bother me. He did say he was inspired by Ghost Rider didn't he? I just rode Ghost Rider 12-15 times a couple days ago and that piece reminds me of the flat turn-around/s-bend thing right before the MCBR on it. You can sort of see it in this picture - where the train is here: http://www.rcdb.com/ig526.htm?picture=1

Post March 21st, 2008, 8:07 am
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That's what I thought at first, but it did come kinda early in the ride, and the supporting would also be a hell in that turn, I made a turn there now since I already wrecked it yesterday, but I know what you mean. [;)]

Edit//

Ghostrider has such a turnaround too, but it comes a little later in the ride, this came too early IMO, but maybe I'll put a turnaround with one or 2 brake sets a little later.

I now have this:
http://www.nolimitsdevcenter.net/i36784
http://www.nolimitsdevcenter.net/i36785

And this would really make supporting a lot easier, but thanks for the replies guys.

Post March 21st, 2008, 9:22 am

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Post March 21st, 2008, 6:31 pm
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^ Ah cool, didn't know that could be done.

But anyway, sorry guys but I'm gonna bail this project because I first of all AHG'ed it which wasn't a great idea in the first place, and now it seems I somehow turned of improved friction which F'ed all the g's up pretty bad, sorry guys but thanks for all your replies and I'll promise to finish my next ride.


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