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Chaoz Japan - B&M Mega Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 14th, 2010, 10:53 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

I bring you Chaoz Japan. It is designed for the most broad crowd possible. The first half of the ride is forceful, while the second will give a slight breather for the more timid riders.

Some Statisticals:

Height: 45m
First Drop: 40m
Length: 925m
Moments of Air: 6
Max Vert: 4.6/-0.9
Max Lat: 0.2

Coaster runs 3 trains with 9 cars of 4 seats per row, seating 36 people per train.

I started this a few days ago, but didn't say anything because of my latest tracks. I kept running into some little problem that just threw me away from the ride and discouraged me altogether. This one is different though. I have the layout finished and am very happy with it. It really just needs supports. And if anybody is bored and would like to throw in some 3D's as well, that would be pretty awesome.

And the part you've been waiting for, the pictures.

Side Shot:
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Back Shot:
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Overhead Shot:
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The Layout:
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Feel free to leave your comments. I will not dissapoint on this one. It will get finished. :D
Last edited by Iron Man on July 14th, 2010, 10:56 pm, edited 1 time in total.

Post July 14th, 2010, 11:25 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
I like the idea and the first turnaround, but your hill shaping is way off for a B&M. What you have looks almost like old Morgan trackwork, minus the turnaround.

Post July 15th, 2010, 12:08 am

Posts: 655
Points on hand: 2,333.00 Points
Location: Minnesota, USA
^Agreed. And it's a little hard to see with the given angles, but is the drop strait shaping wise?

Post July 15th, 2010, 1:18 am

Posts: 757
Points on hand: 1,286.00 Points
Location: Kentucky, USA

Post July 15th, 2010, 9:54 am

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

I think the angle may be a little decieving. No, it's not perfect to B&M's standards, but it's not quite as far off as you guys are saying. Here's a better angle.

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Like I said, it's not perfect, but it is as close to it that I have been able to achieve so far. The hill after the MCBR is a little more rounded because of the speed it goes over it at. And raising it would cause a rollback in the event that the train needs to stop at the MCBR.

Post July 15th, 2010, 10:25 am

Posts: 655
Points on hand: 2,333.00 Points
Location: Minnesota, USA
yeah that angle makes it look abit better. I think the difference is, that your hill gradually change from + to - (or - to +) forces much more gradually compared to a classic B&M hyper hill.

But it still looks like a good ride. [8D]

Post July 15th, 2010, 11:06 am

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Yes. It is a little more gradual. After each element I threw it in the sim to make sure I wasn't building my ride to be too intense. I really was trying to focus on making an all around ride.

And the drop is not straight. Not a bit of straight on it.


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