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Color Schemes for NoLimits Coasters

Discuss anything involving No Limits Coaster Simulation.

Post September 1st, 2011, 3:46 pm

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Im in the process of a new coaster. It wont be bad like Tsunami was...I'm on my 6th day of trackwork and im still working on it. Then im gonna do my own supports for it. i I really need some ideas for a good color scheme that is unique and new. If tou have any ideas comment them below.

Post September 1st, 2011, 4:00 pm
mkingy User avatar
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Depends on the style of your coaster. If it's tight and twister go for some more fierce reds. But if it's more smooth and flow-y something more subtle like pastal greens/blues.
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Post September 1st, 2011, 4:27 pm

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Its a Intamin coaster, but its not that big soo...

And i dont really wont to use blue again. I use it alot

Post September 1st, 2011, 4:33 pm

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Try two colors that are right next to each other on the spectrum. Like red and red orange, or blue and purple, or dark green and lime green. Or pick a color and put it with an accent color, like picking magenta for a track, and putting it with a subtle brownish, or tan, or grey, or silver, or blackish gray supports. That would make the track pop.

Post September 1st, 2011, 4:37 pm

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Thanks. Ill try some of those and see how it looks

Post September 1st, 2011, 4:47 pm

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Red and Orange is disgusting. Please don't use that. But other than that...it really depends on what you want the ride to be like. One thing I've noticed is, if you're using a gray, don't use simple gray. Add some blue (or red...or yellow, depending on your other colors in your scheme) to it to make it feel more "real". Simple gray turns out ugly in NL. I did that on New Moon and I personally think it turned out beautifully.

Post September 1st, 2011, 4:56 pm

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I think that red and orange looks disgusting too. I couldnt decide between a really nice green and a cool pink so I did a really neat thing with the colors.

@boneplaya Im gonna do gray supports. Ill probably add blue to it.


Can I ask a totally random question... Im trying to put pictures in but is says they are too big in size. How can I get the size lower????

Post September 1st, 2011, 5:04 pm

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It really depends on the coaster, red and orange CAN look good sometimes, just not on any coaster.

Post September 1st, 2011, 5:04 pm

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Same with white. Adding a tint of some kind really livens up the atmosphere. Very, VERY subtle tint, though.

Post September 1st, 2011, 5:06 pm

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Im trying to put pictures in but is says they are too big in size. How can I get the size lower????

Post September 1st, 2011, 5:15 pm

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Post September 1st, 2011, 5:18 pm

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Post September 1st, 2011, 5:54 pm

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Post September 1st, 2011, 6:28 pm

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Here are the pics [:D] Sorry cant show ending thats where the suprise is...

Post September 1st, 2011, 6:45 pm

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It would be helpful if you had some more supports (even if they are just presets) to get a feel for the colour scheme. It's much easier to tell if it looks good when they're on the whole coaster, not just the lift hill.

I would reduce the saturation on the green track a bit, greens don't often look that bright in real life unless there is perfect lighting.

I can't quite tell from the screenshots, (It might just be the lighting) but are the ties a different colour to the rails and spine? If they are you shouldn't do that if you want your ride to look realistic.

I won't comment on the rest of the track, since I don't think that is the purpose of is thread. If you want some advice on that, post in the hard hat area or get a mod to move this thread.

Post September 4th, 2011, 10:55 pm

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Green is ugly and overused. I like black,black and red,metallic siver or metallic shades of gold,copper and bronze on Intamin steel.


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