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TThomas Park- Expansion!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 7th, 2014, 4:03 pm

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On to my next concept/ride! Like usual, I started this midway through building Phantom.

I started with the idea for how to make a fairly large, fast, intense/thrilling, and compact B&M looper (One of my favorite coaster types). I ended up making this! As you can see it is very compact and features a unique layout. The ride features some nice positive g's and some airtime sprinkled throughout the ride.

Pictures!
screenshot-2014-07-07-17-41-25.png

screenshot-2014-07-07-17-41-54.png

screenshot-2014-07-07-17-40-21.png

screenshot-2014-07-07-17-38-34.png


As you can see this will be an true challenge to support, which I look forward to!

Feel free to post your thoughts!

P.S. Check out Phantom!
http://www.coastercrazy.com/20366/Phantom
Last edited by mavman on June 5th, 2015, 10:04 pm, edited 11 times in total.

Post July 7th, 2014, 4:05 pm
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Looks cool! have fun supporting!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 7th, 2014, 6:58 pm

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Awesome layout. I really hope that people don't start playing the ''B&M would never use that element'' card, because else everything lacks innovation. I think that if B&M designed trains that were up to the tight and compact layout this could be made.

Its really nice to see a B&M that isn't the same, Loop, zero-g, dive loop, ect.

Post July 8th, 2014, 4:31 am

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I do love the short section after Immelmann that gives a wonderful airtime, which is exactly like double dips! From Zero-G Roll directly leading to the left turn, this runs like the last part of Riddler's Revenge but of course in an improved way! Wow this dive loop twists to the right, not to the left, unlike most regular B&Ms. 8-)

Oh, vertical lift and a twisted drop it's tremendously steep! Everything's so original! Winning! 8-)
-- I was happy to be with NL1 - [:')] --

Post July 8th, 2014, 3:00 pm

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Update! Support work started! I also changed the finale of the ride following the inclined zero g roll.

The supports are inspired by the method used for The Smiler, but using box beams instead. I like the way it turned out.

Here are some pictures:
screenshot-2014-07-08-16-26-29.png


This section provides a nice gentle floater transition into the tight sequence that leads to the corkscrew. It also shows how much of a headchopper this section is. It does pass the clearance test.
screenshot-2014-07-08-16-26-54.png


Another view of the element/overview of the ride.
screenshot-2014-07-08-16-50-16.png


The new finale.
screenshot-2014-07-08-16-28-06.png


Comment what you think!

Post July 8th, 2014, 4:20 pm
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Bouncypip11 wrote:
Awesome layout. I really hope that people don't start playing the ''B&M would never use that element'' card, because else everything lacks innovation.


Looks like a Gerstlauer Infinity ride to me (especially with the support work). Layout looks fun though, hybrid of Daemon and Smiler perhaps.
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Post July 9th, 2014, 11:34 pm
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Everything is looking great! This would be a great coaster for a park that is short on space and needs a more compact area than a normal area.

Post July 10th, 2014, 4:32 pm

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Finished supporting! I've also decided on a name, I am calling it Falcon.

screenshot-2014-07-10-18-09-58.png


screenshot-2014-07-10-18-10-17.png


screenshot-2014-07-10-18-11-00.png


Comment what you think!

Post July 10th, 2014, 9:14 pm
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Like the name, matches the coaster, and nice job on the supports!

Post July 11th, 2014, 12:54 pm

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Started work on the station! As you can see, the queue still needs to be made, I just finished the main building.
screenshot-2014-07-11-14-38-05.png

This area will be the queue and viewing area.
screenshot-2014-07-11-14-38-35.png

I am currently debating putting a second ride in the park, and adding one or two flat rides, just to give off how the ride would fit in a park surrounding.

Comment what you think!

Post July 11th, 2014, 12:57 pm
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loving that station!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 11th, 2014, 2:45 pm

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It looks this way, but is the scenery all made with supports? I know a number of users who used to make support/catwalk-only scenery were having quite a time with NL2, so I'm curious if you've managed to figure out a way to make it work.

Post July 11th, 2014, 4:09 pm

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Yes my scenery is made of supports! I do this by creating custom wood supports with dimensions like .125m by 1m. It creates the look that you see above. It takes some trial and error at first, but once you get a hand of it, it becomes easier to get the desired effect.

Post July 11th, 2014, 11:06 pm
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I like the station, reminds me of Nitro's station. I think you should put in a couple of Magu's flats. It would help complete the coaster in my opinion!

Post July 13th, 2014, 9:54 am

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I finished the queue area for Falcon. There is still work to do on the surrounding area, but I will work on that once the rides area in place.
screenshot-2014-07-12-15-03-48.png

Speaking of rides, I started working on the second coaster of the park. It will be a Mega lite with some new elements, such as a zero g stall.
screenshot-2014-07-13-11-30-52.png

screenshot-2014-07-13-11-32-12.png

Any suggestions on the mega lite? If you would like to see more angles of the ride just ask!
Also, before I get too far with the Megalite, should I continue on with it, or put some of Magu's flats in and create an area with one ride?

Post July 13th, 2014, 10:18 am
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Interesting Mega Lite, I would love to see it completed!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 13th, 2014, 2:42 pm

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I'm not entirely sure if this is something Intamin would do, but I would love to see a banana roll on the mega lite. Or a stengel dive would be cool too.

Post July 13th, 2014, 2:45 pm
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There are no limits to what companies will do, the real question is what they can do. The ride would absolutely support a 0-G stall and seeing as there seems to be a deep interest in invert stalls right now I don't think it's unreasonable in the slightest.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 13th, 2014, 5:40 pm

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I actually slightly changed the coaster type. I made the ride shorter, increased the radius of the lift crest, and made the lift a launch.
I like this more because it goes well with the custom theme of the park.
So far, I have a banana roll and a zero g stall. They actually flow together well. here are some pictures.
screenshot-2014-07-13-19-34-58.png

screenshot-2014-07-13-19-33-52.png


Comment what you think on the new layout/coaster!

Post July 14th, 2014, 5:52 am
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Turbo wrote:
There are no limits to what companies will do, the real question is what they can do. The ride would absolutely support a 0-G stall and seeing as there seems to be a deep interest in invert stalls right now I don't think it's unreasonable in the slightest.


No there are no "limits" however different manufactures certainly adhere to certain styles meaning it can be unlikely or near implausible to suggest that such an element may appear on a ride.

I think the change of coaster type is certainly one towards better realism in this case - the layout looks inventive and i look forward to how you continue with it!
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Post July 14th, 2014, 7:24 am

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^ Yeah, builders should be more creative like him! They need to follow at least, g-force limits for rider's health! By doing that, they'll get a lot of votes saying "Excellent!" :D
-- I was happy to be with NL1 - [:')] --

Post July 14th, 2014, 12:21 pm

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Thank you for the comments everyone! This is definitely not your normal intamin, but I feel it would be a realistic layout/design. The layout it tentatively finished, the only part that may change is the final inclined helix into the final brakes. I re-worked the whole layout as well, mainly to enlarge the banana roll to reduce g's.

Pictures:
The banana roll in action.
screenshot-2014-07-14-13-57-37.png

A view of the airtime stall and following bunny hop.
screenshot-2014-07-14-13-59-07.png

The storm-runner esque lead in to the dive loop, followed by an inclined helix.
screenshot-2014-07-14-14-00-27.png


Comment what you think!

Post July 14th, 2014, 1:33 pm
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Looks fun :) I would say short but you beat Kingda Ka's length by like 30 years so it should be fine :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 14th, 2014, 2:13 pm

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Turbo, I meant the banana roll, not the zero g stall haha. And also, hooray a banana roll! My favorite element <3

Post July 15th, 2014, 1:07 pm

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I took into consideration the comments about the length, and made the ride slightly longer, adding more airtime and a final inversion. The ride has a better flow than the previous version. Here are some pictures!
screenshot-2014-07-15-14-56-25.png

screenshot-2014-07-15-14-57-25.png

screenshot-2014-07-15-14-59-53.png


Comment what you think!

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