Board index Roller Coaster Games No Limits Coaster Continuous rolling using Newton.

Continuous rolling using Newton.

Discuss anything involving No Limits Coaster Simulation.

Post March 28th, 2009, 10:46 am

Posts: 1106
Points on hand: 96.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
Quick question for all Newton users. I'm playing around with the app a bit and discovered that whenever adjusting the roll setting the lead in and lead out is always smoothed such that the next piece of track should practically stay at that particular banking. For example this preview. I'm trying to create a 0 g roll by banking into the section at a pitch, reducing the vertical g?????????s to 0 and creating the next section as the roll itself.

Image

The same goes for trying to create a flat spin. And doesn't get filtered out no matter how intense the smooth settings are adjusted.
Anyone maybe knows if this is possible or am I missing something in this app?

Post March 28th, 2009, 11:09 am
FIN User avatar

Posts: 155
Points on hand: 1,156.00 Points
Location: Helsinki, Finland
What transition type are you using (Quintic, Bernstein, Agnesi)? That part looks like something you can cover with the bump transition type or the Quintic to slope and slope to quintic.

Post March 28th, 2009, 11:13 am

Posts: 1106
Points on hand: 96.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
Bernstein. I tried the whole lot of them and it still gives this effect.

Post March 28th, 2009, 11:21 am
FIN User avatar

Posts: 155
Points on hand: 1,156.00 Points
Location: Helsinki, Finland
Okay, Newton can't split a transition into two segments unless you are using the quintic to slope and slope to quintic transitions. An other way around it is to just make the transition from the turn into the zero-g-roll in a one segment. Anyway, you should always use the Quintic over Bernstein, at least I've found that it produces more smoother end product. You should just try all the transition types and develop your own way of making a smooth element.

Post March 28th, 2009, 11:27 am

Posts: 1106
Points on hand: 96.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
Linear seems to work best for the flat spin element though but it still creates little bumps. I'll try adjusting some stuff here to see if I can get the result flowish. [;)]

Post March 28th, 2009, 11:49 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

This is another example of why I use FVD and not Newton...

Post March 28th, 2009, 12:56 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Make it continuous. So say like 40????????? - 400????????? for example, then it won't have the little pause. But yeah since Newton can't separate the roll and vertical force times it really can't be done :(.


Actually you can use a linear transition and just make sure you have the same rate of banking change. Like 180 over 1 second, and then another 90 over .5 seconds, and it will work. That's about the best you can do with Newton.

Post March 28th, 2009, 2:35 pm

Posts: 409
Points on hand: 1,746.00 Points
Location: USA
I have tried this also, and I have found that Newton will scream and whine at you untill you give up. Not possible.


Post March 28th, 2009, 3:51 pm

Posts: 836
Points on hand: 3,207.00 Points
Location: Indianapolis, IN

Newton uses the same time zones for G forces AND banking, so I don't that it will be possible to create that correctly. However, the FVD example element (if you just plot an eformula) is a Zero-G roll that would even be easy to customize for people who don't understand how to use it. I would recommend either that or just using a parabola and handbanking it in the editor then AHGing for the desired effect.

Post March 28th, 2009, 5:46 pm

Posts: 1106
Points on hand: 96.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
Originally posted by bobbyjo

I have tried this also, and I have found that Newton will scream and whine at you untill you give up. Not possible.



Quick at giving up are we?
I'll rather try a thing till I can get a way around it even.[;)]

Post March 28th, 2009, 8:28 pm

Posts: 94
Points on hand: 1,244.00 Points
Location: USA
I'm not sure I understand your issue, but from the sound of the replies, it seems like you are looking for split force/bank timings, but here's a few other comments that come to mind. First, you really should stay away from Bernstein or linear transitions when using banking (quintics are fine). And when smoothing, newton never alters the first and last node in the element. Finally, for 0 g rolls, it's best to use a bump transition for the normal force. This will allow you to create necessary banking and force profiles in a single section, instead of splitting it amongst three.


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post