In general, you're right.
http://www.myvideo.de/watch/393289
You have to understand that the first drop in the second section is a classic Gerstlauer Bobsled Custom drop (Drachenritt, Hei?????????e Fahrt) and that the following incline is traditionally stretched out into the next element (usually mouse turns, however I decided to leave those out because I already have a few). So if you look in the POV of Hei?????????e Fahrt you can see the coasted incline to the mouse turns. It's very similar to what I have.
http://www.youtube.com/watch?v=pu97CBhtLOs
That's Drachenritt, which isn't as good of an example. It does have a slightly more tightened incline following the drop.
Another thing to notice. The middle circled element is a lead-away from a crossover hill, similar to the back-to-back crossover hills on Hei?????????e Fahrt after the diving spiral. It is more coasted than traditional but not so stretched that it's unacceptable. You may know more about Bobsleds than I as I'm only just beginning to study them and follow up on their basics, so you may indeed be right about them all. But if you didn't notice, the far left circled drop is a straight, which in my knowledge is not completely unrealistic for a Bobsled.
I am brand new to the knowledge of Bobsleds, and Jimmy it sounds like you know alot of what you're talking about, so if you can concur with any more issues you see in my design so far, it would be greatly appreciated.
UPDATE: I worked my butt off, and made some progress:
http://www.nolimitsdevcenter.net/i29696
Spiral Dive
Up 'n' outta yo seat
The whipped cream ending
As is quite noticeable, this section is almost entirely modelled off of Hei?????????e Fahrt. The spiral dive, followed by two quick but powerful hops, and up into a brake via quick 'n' tight incline...This is the progress of a two hour sweaty forehead.
UPDATE: You can now view two Layout Recap Screenshots in the Dev page, for those who have not been able to follow the elements.
http://www.nolimitsdevcenter.net/i29713
Heads-up: I'm holding off progress until next Thursday in risk of becoming bored with the design. I'll pick up on layout completion, smoothing, and AHGing next weekend. Scenery+Supports will further be held off until July 17th in more risk of motivation loss.