ianko66, the ground texture is custom.
Just to update you all on progress:
I just finished modeling two additions to what was an effectively finished scene. One of them is pretty physically large for what it is, and should add another nice distinguishing feature to the scene. The other one is just a cool little detail to fill in some space I thought was a bit too open. Someone was kind enough to export for me this morning, then I will ask my other guy to fix the black face issue. Matt will be doing another little fix for me sometime during the day. I'm still hoping to be able to release by Monday night, on schedule. That will happen as long as I get the black faces fixed and nothing explodes.
Just a reminder...it's not a particularly long ride, but it's within established lengths for the style ride. Having a high intensity ride with a relatively short ride time (compared to rides of similar height from different companies) helps ensure satisfied riders without excessive cost. Here are those statistics again, because it's important to me that I don't get destroyed for an 100% realistic, intentional design characteristic.
Ride Time (Launch Start to Brake End):
RITA: 25s
Kingda Ka: 26s
Storm Runner: 30s
Furius Baco: 33s
CYPHER III: 38s
Volcano: 44s
-DC