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Damned -- Intamin Megalite

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 21st, 2010, 11:18 pm
SauronHimself User avatar
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I'm working on an Intamin megalite which has a Hell theme. This is my first creation where I made custom 3DS objects, and so far I have finished the station.

Image

Post April 21st, 2010, 11:29 pm

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I hope that's not the finished station....it's sort of floaty.

Post April 22nd, 2010, 1:07 am

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I would say that the "Sunny Day" enviroment suits itself well to the hell theme . . .

Post April 22nd, 2010, 1:17 am
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It's the kind of hell where you're forced to watch Twilight remade with a Green Day soundtrack surrounded by numerous cats.
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Post April 22nd, 2010, 3:51 am

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^ Dear god... Twilight and Green Day... That's just downright shitty. Makes me want to cry just thinking about it.

Post April 22nd, 2010, 8:55 am
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Originally posted by boneplaya

I hope that's not the finished station....it's sort of floaty.


It's not the finished coaster in general. Notice how there aren't any supports or terraforming. I was just showing the station so people could see how I did on my first custom 3DS object.

Post April 22nd, 2010, 9:32 am

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Hey, it looks structurally sound so thats good!
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Post April 22nd, 2010, 9:49 am

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Post April 22nd, 2010, 11:18 am

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^ How?

I'm saying that the station WHEN GROUNDED looks like it'll be structurally sound, it's a good first 3ds object.

YOU had a reading fail.
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Post April 22nd, 2010, 11:52 am
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Not to bad for a first attempt! 3D objects take a lot of time and effort. Looking good so far.

Post April 22nd, 2010, 12:02 pm

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Post April 22nd, 2010, 1:48 pm
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Track length: 4160ft
Max height: Not yet determined since land hasn't been terraformed.
Max speed: 69mph
Max vertical G: 4.0/-1.0
Trains: 2 with 5 cars each.
15mph cable lift
Drop angle: 75 degrees
Moments of airtime: 9

Post April 22nd, 2010, 2:12 pm
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Not to burst your bubble, but the station is looking kinda, gray...and for the most part, textureless.
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Post April 22nd, 2010, 2:14 pm
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Originally posted by Metazoanhaddock

Not to burst your bubble, but the station is looking kinda, gray...and for the most part, textureless.


That's actually an issue someone here may be able to address. The station was intentionally made to be a metal texture, but the queue and the chicken exit are supposed to be the dark stone you see on the tunnel. However, when I exported to 3DS, those textures don't show.

Post April 22nd, 2010, 2:26 pm
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copy the textures into the folder that contains the 3ds...otherwise it can't reference the textures, and, turns up blank
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