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Project Krakatoa - Back to the exterior

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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^ Thank you!

Sorry guys, no pictures on this update, just an announcement. As I've told in the previous posts, some of my rides are almost ready to release. Well, now I have a final date:

- 12/04: Babieca for premium members. I will try to make a full release, but maybe some of the final details won't be ready until the public release.

- 19/04: Full release of Babieca. Bonus: Hr?????svelgr, B&M giga made for a competition over Coasterforce (wish me luck :)

- 26/04: that launched dive machine I showed in the previous weeks for premium members. Not sure if I'll be able to meet this deadline though, as I have to rework the entire layout after watching a pov of the Gardaland's coaster.

- 03/05: final release of the dive machine.

So yeah, after one year or so in the community I'm finally releasing something! Please note that this dates may vary by a day or two.


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Dirk_Ermen wrote:
That top hat looks seriously good. I am a bit in doubt about this buckle though:

It looks like it doesn't really flows smoothly on the transitions.


dcs221 wrote:
The Buckel = the S hill, same as I noted. I think that's Stengel's name for it.


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Does this one look better?

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From the pictures it looks much better - like the flow of the banking is kept throughout the element!

Glad to see you've got a solid plan to release something too :D (competitions sometimes do that!)
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I'm a little late to this party but I'm so glad that someone else recognises the Intamin tie density. I don't like making Intamin launched coasters any more because the track dimensions/tie density bugs me so much. Awesome way to make it more realistic. I really hope in a future update they fix the Intamin track.

These projects all look amazing Dapalm :)


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@Mkingy Thanks! Yeah, but having a deadline doesn't permit you focus on the trackwork. I started working on this ride last week (drop and two elements), But didn't save the file. On thursday I built the first half (the video I posted). Wasn't happy with some parts, so I redid from the turnaround. I finished the layout and discoverd I had screwed up the overbank after the turnaround, so I had to redo it again. And I've done the supports today (though they need some modifications). I would have like to have some more tine to work on this ride, but tomorrow is the last day I can work on it.I will try to do some scenery next week for the final release though.

@Bouncypip11 yeah, other tracks also have problems, but Intamin is what they should do first. Thanks!

Meet Hraesvelgr, world's tallest and fastest giga coaster coming to your computer in just 11 days:



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Looks fantastic! The foliage and environment themselves were amazing, and trackwork was nearly flawless (Obviously you were inspired by Fury 325 because of the element at 1:23. I don't blame you though! It is a beautiful and majestic turnaround. I made a giga yesterday and I added the element to it myself!) My only complaint is that the lift spine seems too big. Decrease the size slightly and it will be much better looking
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Dapalm wrote:
Meet Hraesvelgr, world's tallest and fastest giga coaster coming to your computer in just 11 days


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During my time on the lift I also noted the lift spine is a bit too close to the rails, but that's the only bit of constructive criticism I can offer. I'm impressed at how well you've captured the graceful fluidity of B&M's designs. Here's a good reference image for B&M giga spine:
Attachments
fury_spine.jpg


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I would slow the the roll on the transition right after the drop.(1:08 in the video)
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I like the head chopper you added to the first drop! very nice!
Love the hilly background.


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Thank you guys!

About the lift spine... What about now?

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My mistake was using standard B&M track for the lift. Using the I-beam track (with a duplicate coaster because you can't choose it in a lift section) I can space it accordingly.

About reducing the roll speed... you are right, but I'm not going to redo the coaster. I think t
he problem is high positives entering too soon, and not the roll speed (I intended the element to be quite aggressive ).

I've also placed the brakes accordingly to Fury, but I have no pictures of it.


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^That looks great, much more accurate. I didn't really have a problem with the roll because I knew you were going for high intensity and it didn't seem quite as drastic as the rolls of I305. Maybe not realistic with clamshell lapbars but you didn't repeat the maneuver either.
Last edited by aj74205 on April 11th, 2015, 4:43 pm, edited 1 time in total.


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The lift spine looks much better now. I don't see what's wrong with the roll speed; looks fine to me.

As for the brake placement, you can find that on any POV of Fury 325 or Leviathan on youtube!
It's been a long time
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Post April 11th, 2015, 12:32 am

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aj74205 wrote:
Dapalm wrote:
Meet Hraesvelgr, world's tallest and fastest giga coaster coming to your computer in just 11 days


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This is a great example of "Look down, then put your hands up!" AHHHH! :o
-- I was happy to be with NL1 - [:')] --


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Thank you folks!

@Coaster Hero I had already placed them like Fury's :)


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^ Your B&M lift is incredibly realistic! Saw that image! :D
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Nice work! Can't wait for this to be released, that is if it is being released (prays intently). :-P

And yes I agree, the lift looks much better now.
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lol240 wrote:
^ Your B&M lift is incredibly realistic! Saw that image! :D


Thanks! I wanted to add as much detail as possible. And it will look even better once I add the nets :)

JAMMYD778 wrote:
Nice work! Can't wait for this to be released, that is if it is being released (prays intently). :-P

And yes I agree, the lift looks much better now.


Thank you! And yes, it will be released in just 8 days!

Some more pictures before I start its dedicated thread:

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Also, an early version of Babieca (the Intamin LSM) will be availible to download for premium members this week :)

Post April 12th, 2015, 10:48 am

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^ Thank you :)

Well, some more things will be coming in the future:

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I also recorded a new POV, and finally could get rid of the appearing trees during the drop. Also tried to add some screams, but didn't work out as I expected lol:


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This is looking absolutely fantastic!
And yes, a new Premium member exclusive Early Access track is coming soon!
This is your chance to upgrade to a premium membership now!


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^ Yup! As soon as you upload it. I just sent it to you :)

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there's one thing I seriously dislike here. The dirt and gravel(?) are way too bright in contrast.
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4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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You mean in the video, right? I screwed it up with the editing. I'll upload a fixed version in the next few hours.

Post April 14th, 2015, 10:56 am

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Here is the updated POV with sounds from Fury:



Edit: work on the station has started. Hopefully it will be almost finished today:

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