Board index Roller Coaster Games No Limits Coaster Diagnoal Chain Hills

Diagnoal Chain Hills

Discuss anything involving No Limits Coaster Simulation.

Post September 8th, 2009, 8:22 pm

Posts: 38
Points on hand: 1,125.00 Points
Location: Carlisle, Ohio, USA
Ok im working On a B&M Hyper Project (Python) if You look from top view The Station is Diagonal it goes into a small transport then into a chain. This is my problem Getting the Chain Straight with the Station and Transport Peice. I can not place it where it will be exactly Straight. Now the Make Straight Tool: It Straightens the last peice to make it straight but by doing that my station is messed up and if i straighten the transport peice my chain hill is messed up again. Anyone got a way to Fix This???

Post September 8th, 2009, 8:27 pm

Posts: 188
Points on hand: 65.00 Points
Location: NJ
1.I would save the track.
2.hit new button.
3.construst a striaght life hill. (Doesnt need to be diagonal)
4.The save the whole thing as an element.
5.Insert into your track you working on and it should be diagonol.
Hope it Helps [:D]
"Living the life i was born to live"

Post September 8th, 2009, 8:28 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Use math. Rather than just picking a random orientation, try to use a set proportion of lateral dots versus vertical ones from the top view. Using 1:1, 2:1, or 4:1 should cover it.

Post September 9th, 2009, 11:17 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA

Post September 9th, 2009, 11:57 am

Posts: 999
Points on hand: 535.00 Points
Location: Tampa, FL, USA
Originally posted by cjd

Use math. Rather than just picking a random orientation, try to use a set proportion of lateral dots versus vertical ones from the top view. Using 1:1, 2:1, or 4:1 should cover it.
There you go, talkin' all confusin' like [;)]
"Don't be a disability"... yep, still keeping that. :P

Post September 9th, 2009, 7:07 pm

Posts: 150
Points on hand: 650.00 Points
Location: Saint Petersburg, Florida, USA
try the math way, and if that doesn't work, save it as an element

PROCESS OF ELIMINATION
So say we all.

Post September 9th, 2009, 10:50 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
but what if youre building a bunch of hills in a row?

I just load up 2 editors. One if my editor for building hills (which, I just use newton or HSAK for since come on, theyre hills people) and the other is the "final" track. I just build the element on the straight line, save it, import and voila. I just keep movin.

Post September 10th, 2009, 12:58 am

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
Heres a technique i learned from jensenator (even though i don't handbuild)... place a free node near the beggining of the lift, then plance another where you want the end of the lift to be. then connect them with a support. leaves a nice straight line that you can place the track on. works great for hill sections too.

Post September 10th, 2009, 1:00 am
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,511.00 Points
Bank: 21,857.68 Points
Location: WA, USA

^That is what I do for a lot of my handbuilding :D. it is quite a successful technique
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 10th, 2009, 1:43 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Yea, another good technique. I still use that for certain applications when lining things up. Its quicker and easier than numbers.


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post