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Divebomb: Intamin Vetical Lift Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 19th, 2015, 8:44 pm

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Comments/constructive criticism welcome. Built with a combination of in-game FVD and handbuilding. In case it's not clear from the pictures, trackwork is basically complete and supports are just getting started. This is the first track I'm going for 100% customs supportwork. Also, that one support with the really wide angle has already been fixed.

poster-2015-02-19-21-22-39.png


poster-2015-02-19-21-23-32.png


poster-2015-02-19-21-25-33.png


poster-2015-02-19-21-24-31.png

Post February 19th, 2015, 8:58 pm

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Post February 19th, 2015, 9:10 pm
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Thicker supports maybe?
"Careful man, there's a beverage here!"

Post February 19th, 2015, 9:58 pm

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Yeah you think coasterkid? I kept going back and forth; I was looking at pictures of Fahrenheit (obv) and they look pretty thin, but the ones on my track were indeed originally slightly larger. The ones pictured are mostly 12"... how much bigger do you think?

Post February 20th, 2015, 7:40 pm

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I haven't had any time to work on it today before now, but do these look any better size-wise? They're really not much bigger so maybe I still need to go a little more. It's a custom roughly 14" pipe. Also, I know the angle of the one support is still a little wide. Would it be better if I rotated the whole thing so the diagonal beam is more in-between the cobra roll entry and that other piece of track (if it fits)?

poster-2015-02-20-20-37-25.png

Post February 20th, 2015, 8:02 pm

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Give this guy a 9 at least in technique! Attempting a cobra roll in FVD is a pain in the a**. WTF mi next project is a intamin vertical lift coaster too hahaha witch same colours scheme -_-. Good job mate on the 97?????? drop, people don't know how difficult is to archive the perfect shape on FVD specially if you are recreating a signature element with the same shape. I know i'm a noob at FVD but my 97?????? drop doesn't seem that cool.

Post February 20th, 2015, 9:38 pm

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Well actually, just to be clear, the parts that were FVD'd were done in-game and not with FVD++ (not that you said it was), and while I super appreciate the compliments, some of the elements you've praised were actually done by hand :)

This might be a little bit off, but in case you or anyone else is curious, here's the breakdown in terms of handbuilding and in-game FVD: the station, lift, and drop were done by hand, everything from there to the cobra roll was with the in-game FVD, the cobra roll I built by hand, and then from there to just before the final in-line twist was FVD'd and the little bit after was hand-built.

Still, thanks!

Post February 20th, 2015, 10:00 pm

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Sorry for the double post, but I tried to fix up the supports on the cobra roll a bunch. They're the same thickness as the most recent picture (custom roughly 14") so I don't know if they still need to be thicker, but I've basically finished the supports for the element and moved a bunch of the ones already placed.

poster-2015-02-20-22-57-48.png


Trying to do the Intamin vertical lift coaster supports with the placement of the cobra roll is going to be a bear.

Post February 21st, 2015, 3:04 am

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I would go with 24-30 for supports
What are these for?

Post February 21st, 2015, 1:05 pm

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Post February 21st, 2015, 2:31 pm

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Yes inches. 2 feet is honestly pretty standard at a quick glance.
What are these for?

Post February 21st, 2015, 3:55 pm

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Okay, if you're pretty certain I'll give it a shot... I'll post pictures later.

Post February 21st, 2015, 8:55 pm

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Okay I could really use some advice and help here. I did some fiddling. I'm still working on the cobra roll supports. In the attached image, there are 3 different thicknesses. The support on the far left (left apex-ish) is 24." This doesn't look as thick as I thought, but honestly still seems too thick based on the photos I've been looking at of the cobra roll specifically. The second support from the left is 20" which honestly looks closest to me, again for this spot specifically. The other supports are clearly to thin, the old custom 14".

poster-2015-02-21-21-42-05.png


So the secondary question is, could the supports on Fahrenheit be of different diameters in different spots, or are they probably all the same size? I do totally see now from other pictures of other spots how thick some of the supports are but the ones around the cobra roll still appear relatively narrow to me. Maybe I'm wrong though I really don't know, that's why I'm asking.

And then basically while I was in the middle of writing this post I was still fiddling around. Like I said the 24" seemed a smidge big so I tried a 22" just for the cobra roll supports which I honestly thinks looks best, but what do I know. I figured I might as well attach a screenshot.

poster-2015-02-21-21-52-29.png

Post February 22nd, 2015, 11:45 am

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Fahreheit' supports are most definitely different diameters. If you notice on the lift hill the top half is thinner, but gets thicker towards the bottom. either 20-24 look good honestly
What are these for?

Post February 22nd, 2015, 11:57 am

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Okay thanks that's a big help. I'll figure out whether to use the 20" or 24" for the spots where the supports are more dense (at least it seems like that's part of the reason?) and go thicker where it makes sense. I'll post more pictures when I have some real progress to speak of. Thanks again.

Also out of pure curiosity did you mean some of the beams themselves on Fahrenheit change from top to bottom, or that the beams towards the top of the lift hill are more narrow and the ones towards the ground are larger in diameter?

Post February 22nd, 2015, 1:43 pm

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Post February 22nd, 2015, 3:15 pm

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Thank you! I'm really quite happy with it's going so far.

I fixed the shaping of the first drop; it was just too damn steep and pulling slightly too strong negs in the back. Do you all think -1.2 is OK in the very back? It's only a quick blip to -1.2, too, and otherwise it's all lower. I don't think I can pull the drop out anymore because of the placement of the cobra roll. As it is, the train only misses it by a hair.

poster-2015-02-22-16-11-23.png


EDIT: Also, if anyone would like to/is willing to take a look at the track layout/pacing/etc. before supports really start going up and it's harder to change, I'd be happy to send this over.

Post February 22nd, 2015, 10:11 pm

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Lift supports and transfer track/storage shed are up. Turns out the track actually runs OK with 4 trains.

poster-2015-02-22-23-05-37.png


One side of the lift supports are kind of a mess/nightmare because there's track in the way of where a major support should go. I don't know if my current solution is reasonable. SOS.

poster-2015-02-22-23-07-34.png

Post February 23rd, 2015, 2:17 am

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looks kinda weird...
try moving the wierd support in, so it doesn't go over the track. might look better....

Post February 23rd, 2015, 6:57 am

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Helo9797 wrote:
looks kinda weird...
try moving the wierd support in, so it doesn't go over the track. might look better....

I totally agree

Post February 23rd, 2015, 8:04 am

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That's exactly the problem though! The thick support (that branches off three ways) has to be in roughly that spot for the square-shaped bracing on the lift. If I move that, the whole thing gets thrown off and looks wrong. It's everything under it that's a problem, because it should be a perfectly vertical beam but there's track in the way. if I move the lateral bracing that extends over the track the whole thing would be unsupported. Believe me, I am not married to keeping what I have because I know it's super odd. I want to change it. But your seemingly simple solution doesn't really work if I want the rest of the lift supports to look OK, unless I'm misunderstanding.

edit: would it be better for the big lift support to have a crick in it at the bottom, and bend away from the track collision? I don't think that will work in terms of actually holding up the track, though, again because of the angles involved.
Last edited by zacattack1104 on February 23rd, 2015, 10:38 am, edited 1 time in total.

Post February 23rd, 2015, 8:53 am

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Instead of having it branch off like it is have the vertical piece come down as far as possible and then arch around the track, thus creating a stable structure, and creating a headchopper
What are these for?

Post February 23rd, 2015, 8:54 am

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Pro tip - Don't try to use extra large underground tunnels makes the coaster very unrealistic. I don't know why everybody don't care about this but i i'll get never tired of repeating it.

PD: I'm not very fan of pushing over -1g try to not surpass this limit because over -1 is dangerous for the body

Post February 23rd, 2015, 10:35 am

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The tunnel isn't that long and isn't going anywhere. Thanks though! Also, just because you're "not a fan" doesn't make -1.2 unsafe at a short blip. Just saying, those are two different things. We've all seen the NLE G-force lesson or something like it. I'll certainly take your note about not liking it, but I am not concerned about safety or even so much the realism with -1.2 for a split second in the back row on an Intamin beyond vertical drop with OSTRs.

Ckidd, literal arch or square arch?
Last edited by zacattack1104 on February 23rd, 2015, 10:45 am, edited 2 times in total.

Post February 23rd, 2015, 10:42 am

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I'd say -1.2 is fine, mostly considering it's an Intamin.

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