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Environment Problem

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Post June 15th, 2011, 3:15 pm
yoshifreak Premium Member
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Image

Can anyone who's experienced with environment making help me figure out how to make the cloud layer brighter? No matter what I do, the clouds have this dark undertone when viewed from any angle other than directly under them. The cloud texture right now is almost a pure white image, and I have no idea why they show up like this. Is it possibly something that is conflicting with some of the lighting settings I have set up?

The ride itself is a work in progress which I'll be creating a thread for soon, but I need to get this fixed before I can really showcase anything. Help would be appreciated. Thanks!
Last edited by yoshifreak on June 15th, 2011, 3:22 pm, edited 1 time in total.

Post June 15th, 2011, 3:42 pm

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Originally posted by yoshifreak


Is it possibly something that is conflicting with some of the lighting settings I have set up?

Most probably that reason, experiment. I would offer to help, but i'm lame at Envs.
[19:47:28] rcking04: /smoke bong through wrong end

Post June 15th, 2011, 4:01 pm

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sim.lighting.globalmodulate.red=1
sim.lighting.globalmodulate.green=1
sim.lighting.globalmodulate.blue=1

This command should lighten the clouds. See if you already have a command like this and change the value to 1.

Post June 15th, 2011, 4:02 pm
yoshifreak Premium Member
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Originally posted by HazBruv

Originally posted by yoshifreak


Is it possibly something that is conflicting with some of the lighting settings I have set up?

Most probably that reason, experiment. I would offer to help, but i'm lame at Envs.


I've tried experimenting with all of them and nothing really makes a difference. I'm out of ideas at this point as to what's causing it.

Originally posted by LeFLO

sim.lighting.globalmodulate.red=1
sim.lighting.globalmodulate.green=1
sim.lighting.globalmodulate.blue=1

This command should lighten the clouds. See if you already have a command like this and change the value to 1.


It's set to 0.92 right now, but setting it to 1 still makes no difference. Thanks for the help though.

Post June 15th, 2011, 4:27 pm

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Can I have a copy of what your env file contains ?

Post June 15th, 2011, 4:32 pm
yoshifreak Premium Member
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Post June 16th, 2011, 2:09 pm

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Might have to set both cloud layers to test other textures, or set later 2 to null. (No path, as you would to all skybox images if using solid colors instead of skyboxes.) Use sim.clouds.layer2... to access the properties of the second layer, which include texture.path and wind.speedx/wind.speedy. Not sure on speed values.

If a null value for layer2.texture.path doesn't fix the issue, try pointing it to the same texture as the first layer. If you already have something specified for layer 2 when the problem started, try removing it. NL *should* default to only one layer if you specify settings for layer 1 without entering any commands for layer 2, but stranger things have happened. (i.e. NL will set the anti-rollback texture to white/blank if you specify a chain lift texture.)

Another possibility is the cloud texture itself; the alpha may not be blended properly and be set to 0 where it should be.

You can also experiment with the sim.sun values. You can set colors for diffuse, specular, and ambient, though that might not fix the issue, at least without screwing up the lighting.

Post June 16th, 2011, 2:18 pm
yoshifreak Premium Member
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I actually figured out the problem yesterday when I was screwing around with other parts of the .env file. It turns out that even though my fog.density value makes it's effects somewhat negligible, its RGB values affected the cloud layer's color. Here's a shot of the new environment lookin good. Thanks for the help all.

Image

Post June 16th, 2011, 3:32 pm

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Wow, what coaster is that?
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post June 16th, 2011, 3:40 pm

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