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eurofighter project update: 05/12

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 8th, 2007, 11:06 am

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Location: denhaag, zuid holland, Netherlands
I am working on a new eurofighter coaster.
It first starts as a dark ride that it goes outside to make same adrenaline pumping.
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I am not started yet at the darkride part of the track but that will came soon.
Last edited by master of hardcore on May 12th, 2007, 9:29 am, edited 1 time in total.

Post March 8th, 2007, 11:10 am

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Hm. Let's hope you improved on your Euro-Fighter since Muscle Car was released [;)]

Anyway, it sounds cool, but you better have some really intense hills and turns if you're going to try and built a Fighter without an inversion...
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Post March 8th, 2007, 12:18 pm
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Post March 8th, 2007, 12:54 pm

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not thats a good idea, that track looks ideal for a really good spinner+
Making screams come true

Post March 9th, 2007, 3:49 pm

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today i worked on the inside of the darkride and the building for it
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Post March 11th, 2007, 3:36 pm

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today i worked on the inside scenery of the first room this is going to be a graveyard with same graves 2 or 3 trees and maby a little chapel.
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the building
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same scenery I am still working on.

Post March 11th, 2007, 3:48 pm

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Well you're clearly talented with Architectural design and Scene Objects (looks like you're still using the Google Sketch-Up) so I look forward to that. But still man...ihhh, I can't say that choosing to go inversion-less was a good idea. Maybe just make it a spinner, like gazag and hyyyper were saying.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post March 11th, 2007, 3:55 pm

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/\ maby i drop the inversion less coaster idea. and it is not going to be like muscle car more like a mystery mine kind of layout. but first i want to finish the inside of the darkride. before i start with the coaster-part of the ride.

Post March 11th, 2007, 4:07 pm

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Man awesome coaster idea. I love the architectural design. Very cool.
ANY NAME FOR IT YET?

P.S. Gazag funniest avatar ever. I found myself laughing for a good time of 5 minutes. AHAHAHAHAHAHAHA LOL.

Post March 12th, 2007, 12:26 am
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mystery mine has inversions too you know, and good luck with exporting sketch-up to 3ds (that is sketch-up isn't it?) and i like that last turn
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Post March 15th, 2007, 2:30 pm

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here is a little update
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i worked on the first room: the grave yard

Post March 20th, 2007, 6:06 am

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the last 2 days i am working on the coaster part of the track and her is the first element. i think it looks nice but i don't know if there is a name for this element.
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Post March 20th, 2007, 7:01 am

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If there isn't a name, U could call it the [Master Of hardcore] MOH pretzel!
Rarwh

Post March 20th, 2007, 8:51 am

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Location: denhaag, zuid holland, Netherlands
here is a update:
i am going to try to make 3d support same are wood style other steel style
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and the coaster part is olsow done only thing to do is supports and theming
here are some shots of the elements
a overview
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extreme U-turn
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the helix
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the inversion
Imagei call this the rollback lift the train don't have enough speed to make the hill so you will think you get a rollback but the lift prevent that from happen
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the rusty old 3d supports of the hill-lift
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as far as the completion of the coaster:
complete track support: 70%
the building structure without the textures: 100%
3d theming : 20%
the coaster track it self: 80% it needs some minor tweaking on segment settings and stuff

Post April 13th, 2007, 2:31 pm

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This is a great idea, and cant wait for the final outcome.

Post April 15th, 2007, 12:50 pm

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This coaster looks pretty cool! I really like the last element. One question. How on earth did you manage to put the Sketch-up objects in your ride?

Post April 15th, 2007, 12:52 pm

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Originally posted by Jordz

This coaster looks pretty cool! I really like the last element. One question. How on earth did you manage to put the Sketch-up objects in your ride?

i have sketch-up pro

Post April 15th, 2007, 12:54 pm

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Post April 15th, 2007, 4:43 pm

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here is a update so far.
all the supports are 3ds now and have a rust texture.
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and i am working on a cave that will tunnel the 90dergee banked turn and the beginning of the rollback element.
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Post April 24th, 2007, 11:37 am

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Wow this seriously looks awesome. I really like the 3Ds and Im sure that building will be wicked. If ever you need a tester im here to help.

Post April 24th, 2007, 11:47 am
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Post April 24th, 2007, 11:53 am

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i chanced the look of the rock but i still think it looks like Sh*t.
if same one can make a better rock please help me[lol].
HERE ARE SOME STATS AND PIC'S
tracklenght: 1212M
highest point: 29.3M
num of trains: 10
min g:-1.2
max g: 4.5
lat: 1.6
darkride duration: 1:31min
total ride duration: 3:06min
stations :2 (load and unload)
pics
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Post May 12th, 2007, 9:28 am

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sorry for the double post
i have been working the last 2weaks on the details of the surroundings.
and as you can see on the screenshot not all 3d supports on up because i am still working on the texture.
and i have plans to chance the indoorride theme from ghosthouse to a mine theme.
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i hope you like it and feedback is welcome

Post May 12th, 2007, 9:52 am

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