Hey, I'm pretty new to 3D Studio Max, but I already started making some objects like a .3ds terrain for my new coaster. What's the problem? Well, I have a grasstexture-bitmap, and I applied it to the terrain in 3DS Max. I set the UV-settings to "tile", so that the texture is repeated a few times. Now in the viewports, everything is looking perfect.. But once I export it to a .3ds object, and import it in NoLimits, the texture isn't repeated anymore, but stretched..
Is this a known problem, and is there a solution to this? Otherwise I'll have to go back to the OC..