Board index Roller Coaster Games No Limits Coaster [3DS Max] Export tiled materials?

[3DS Max] Export tiled materials?

Discuss anything involving No Limits Coaster Simulation.

Post April 18th, 2007, 1:05 pm

Posts: 441
Points on hand: 1,152.00 Points
Location: Nelo, Antwerp, Belgium
Hey, I'm pretty new to 3D Studio Max, but I already started making some objects like a .3ds terrain for my new coaster. What's the problem? Well, I have a grasstexture-bitmap, and I applied it to the terrain in 3DS Max. I set the UV-settings to "tile", so that the texture is repeated a few times. Now in the viewports, everything is looking perfect.. But once I export it to a .3ds object, and import it in NoLimits, the texture isn't repeated anymore, but stretched..

Is this a known problem, and is there a solution to this? Otherwise I'll have to go back to the OC..

Post April 18th, 2007, 1:34 pm

Posts: 1983
Points on hand: 3,285.00 Points

For textuting in max you have to apply a UVW map modifier to the mesh, you can find it in the modifiers panel.

Then once you're done you have to collapse the modifier to the mesh and then it'll work. If you need more help. Feel free to ask.

Post April 18th, 2007, 1:36 pm

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

You'll have to use "UVW Map" You can find it in the modifiers list

Post April 18th, 2007, 1:57 pm

Posts: 441
Points on hand: 1,152.00 Points
Location: Nelo, Antwerp, Belgium


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post