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Fireflyer - Gravity Group Timberliner

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Post August 2nd, 2014, 8:55 am

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Hey all!

This is my first coaster post here, and I wanted to get some feedback on this in-progress woodie.

I'm calling it Fireflyer and it's a Gravity Group Timberliner. I haven't added any scenery yet, but I wanted to get some feedback on the layout.

Stats:

Top Speed: 104 kph (64.62 mph) through second tunnel
Total Length: 7698.65 ft (2346.55 m)

Features:

37 ft drop into 215.5 ft pre-lift tunnel
175 ft lift hill (from ground level - 141 ft from station height)
131 ft first drop into 270 deg left helix into airtime hill into 270 deg left helix
102 ft hill with 67 ft drop into 82ft hill with 52.5 ft drop (camel back)
35 ft 70 deg right banked drop into 342.4 ft tunnel
72.5 ft hill with 40 ft drop
82 ft hill with 49 ft drop

On-Ride Video:


Pictures!

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Post August 2nd, 2014, 10:10 am
mkingy User avatar
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Few things from looking at that video:
Your lift hill doesn't look like it has a straight section between the pull up and crest - I could be wrong but I'm fairly sure... can you confirm it does have that?
Your trims mid ride are where the track is rotating - this wouldn't work irl the track needs to not roll whilst it is trimmed.
Your first hills Re odd, then pull up very suddenly and violently - I think you should alter them to be more gradual.
Support wise remember to add in lateral and crossover bracing - using autosupports is only the first stage of properly supporting a woodie!

Overall it looks like a pretty fun layout - I like the first drop into the big 270 turn and the entrance into the second tunnel looks pretty fun! My only other comment would be to properly finish off the ride at the end - you've got a huge boring bit leading into the station at the end that you could fill with some little airtime hills or something similar :)
Coaster Count - 198
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Post August 2nd, 2014, 7:07 pm

Posts: 4
Points on hand: 109.00 Points
Your lift hill doesn't look like it has a straight section between the pull up and crest - I could be wrong but I'm fairly sure... can you confirm it does have that?


I'm still fairly new to this, so I'm not entirely sure what you're referencing. Can you help me understand a bit better and I'll look at it?

Your trims mid ride are where the track is rotating - this wouldn't work irl the track needs to not roll whilst it is trimmed.


Yeah, I just noticed that as well. I swear it wasn't like that earlier! LOL I'll fix that up.

Your first hills Re odd, then pull up very suddenly and violently - I think you should alter them to be more gradual.


Yeah, I'm noticing that more the more I ride it. I'll be making a smoothing pass to fix some of that.

Support wise remember to add in lateral and crossover bracing - using autosupports is only the first stage of properly supporting a woodie!


Indeed, I'm just doing the generated supports to have something resembling a "finished" coaster to ride and get feedback on. I plan to go back in and fix up the supports once the layout is finished, smoothed, and tweaked.

I've been thinking about that final run into the brakes/station and I wasn't entirely sure how to finish it off. I'll mess around with some small hills and see where that leads.

Thanks for the feedback!

Post August 2nd, 2014, 7:16 pm
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