I'm trying to get a fog machine in NL2 to not have the timer where it stops emitting fog (or at least reduce the time between)
Any ideas on how to do this?
private static final float InactiveTime = 30.0f;
_emitter.Enabled = _totalTime <= ActiveTime;
private static final float InactiveTime = 30.0f;
_emitter.Enabled = _totalTime <= ActiveTime;
public class FogEffect extends Script
private static final String scriptName = "FogEffect";