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Fox Studios World [RCT2]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 30th, 2009, 12:12 pm

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A few years ago, I made my first ever custom RCT2 park, and this is my follow-up.

Details of the park are available on my website, but it is called Fox Studios World, and is a movie themed park based on the 20th Century Fox movie studios.

Here are a few screens to show the early progress I've made...

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THE GATED FOX HOTEL AND CONDO RESORT
This facility welcomes guests who plan on visiting the theme park or not, although it does feature its own exclusive entrance into the park. Such outdoor resort activities include tennis, swimming, picnic areas, and mountain wall climbing.

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PARK ENTRANCE
The park entrance has different services, including guest services, group sales, separate men and women washrooms, and the ticket booths. As said above, the portion you can see that is of the park itself has just begun.

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BOULEVARD PLAZA
On the outside, these buildings appear to be separate from each other. However, on the inside, they are all inter-connected, and are home to many licensed food stalls such as McDonalds, Subway, Pizza Hut, and Popcorn, as well as restrooms and an ATM machine. My goal with these buildings was to have them themed similarly, but also have each of them a bit unique from each other.

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KINGSWOOD AMPHITHEATER AND PRIVATE FUNCTIONS AREA
Similar to the amphitheater I designed in my earlier attempt at FSW, this one is a relatively simple layout. It is named after my home park's private area (Canada's Wonderland). Beyond the amphitheater is the private functions area, including stage and audience, and covered eating area.

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FOX ACTION 3DEATRE AND BACKLOT TOURS
This screenshot shows the monorail station (the track is not built yet), but this station is also home to 4 souvenir shops, as well as a pathway that goes right through the structure. The shops sell sunglasses, plush toys, teddy bears, and hats. Beside the station is the Action 3Deatre. Featuring a rather posh exterior, it is home to great cinesphere style 3D shows. One annoying thing I am trying to fix is getting rid of that annoying white "ghost" of a diagonal railing that seems to be immovable.

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GLOBAL STUNT RIDER
In keeping with the flavour of International Street, which includes generic ride titles (Fox Lookout, Backlot Tours, Action 3Deatre), I gave in to temptation, and put in the first coaster of the park: Global Stunt Rider. It's your basic Vekoma Inverted Boomerang (which exists in only 5 amusement parks in the world). One neat idea I put in was moving gears at the top of the vertical towers. I wanted to use the 8 Cars trainer to incorporate the inverted coaster track to make it look more authentic, but that is beyond my abilities. The theming is designed to suggest visual warnings and safety, like yellow and black warning signs put up when a stunt is about to be performed, etc.

These screen shots, other updates and information, including my other custom RCT2 park download is located at ThirstyDeer Online! - my own lil' RCT2 site.

Post September 4th, 2009, 5:15 am

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Points on hand: 2,299.00 Points
Not so much an update as it is a question...

Even though I'm on holidays right now, I still get a bit of time to put towards working on my park.

I'm trying to make this park a more realistic one, so that means trying to improve the supports that go with the coasters I design. As I've placed my inverted boomerang coaster in the park, I find myself having a difficult time replacing the game's default track supports with some more realistic custom ones. As you can see in the below screenshot, I've started putting the custom supports (look at the vertical loop) in, but when I try to add the custom supports between the vertical loop and the cobra roll, I can't seem to get rid of the default supports. If the coaster track wasn't inverted, it'd probably be a lot easier, but since I need to have the supports go above the track, that seems to be what makes it tough.

That being said, I did make some changes to the ride, namely changing the queue line (replaced the tented area), adding a station building, and tweaking a few custom objects on the ride.

Does anyone have any suggestions for me, please?

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Post February 20th, 2010, 5:40 am

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Points on hand: 2,299.00 Points
It's been a really long time, but I finally do have some screenshots to post. Even though they are incomplete, they at least give you an idea of how things are unfolding in the park.

On a different note, if you have been going to my website for the past number of weeks you'll see it wasn't there. This was due to the website hosting service moving the files over to a new server and somehow a bunch of files which didn't belong to me suddenly appeared in my folder, thus messing up the website. The problem has been fixed.

On to the screenshots...

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STUNT RIDER

This is an updated screenshot of Stunt Rider. The update comes in the form of custom supports used for the ride. This is the first time I've tried doing custom supports for a coaster.



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X-WING VS. TIE FIGHTER

An incomplete screenshot of X-Wing vs. TIE Fighter, a pair of dueling suspended mini-coasters. As with Dueling Dragons at Universal Studios, there are three times that the coasters pass each other by a narrow margin. Theming is not finished.



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DEATH STAR ASSAULT

An incomplete screenshot of Death Star Assault, a flying coaster that at its peak, simulates the trench run in the original Star Wars movie. Still working on the trench run portion, as well as theming, but at least you can see the track.



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BOARDWALK CARNIVAL

Another incomplete screenshot of the Boardwalk Carnival section. This area is a throwback to the traditional traveling carnivals that go from town to town. Even though it isn't themed yet, it will not have much theming when it is done. This will be a "simple" section of the park.



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PARK OVERVIEW

An overview to see how the park has been expanding. Not a lot of detail yet, but you can see the path layout so far.

As always, these and all my other screenshots, as well other information about my parks can be found by visiting ThirstyDeer Online! - my own lil' personal RCT2 site. You can also click on my signature below.

Post March 10th, 2010, 1:07 am

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Not much, but here's a bit of an update.

I'm redoing the boardwalk section of the park, but at the same time got the idea to put in a live show in an area that had good space to fit it.

SEA COAST SPECTACULAR

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A live show of sea lions, dolphins, seals, and other marine life. Not just a space filler, there is a circus embedded in the seating so this acts as an actual ride.

Again, not much of an update, but I am actively working on things. I've also done a lot of updating and some tweaking of my website.

Go to ThirstyDeer Online! for all my screenshots, and other information on this and my other park.

Post March 10th, 2010, 1:21 am

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Location: Canton, Massachusetts, USA

Looks great, wish I had the patience to do buildings like that.

Post March 10th, 2010, 2:12 am

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Location: orlando

Looks so cool, could never make something so good. cant wait for finished product

Post March 10th, 2010, 7:43 am
Pad

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Location: Bern, Switzerland

I think this is the most beautiful RCT2 Hotel I've seen so far. The rest is looking real good too, I love how you integrated the Monorail so far. However, I personally think there are far too many of those yellow flanges on the custom supports if you're going for a realistic look. Also, I'm not a fan of Death Star Assault's layout. I dig the idea of a prelift for a first sensation of flying, but please make it a bit tighter still - I don't think a park would invest so much track (money) in such a long, slow prelift. Also, what happens right after the lifthill (until before the first helix) looks VERY RCT-y to me. I know it's hard to avoid the S-Turn, but IMHO you should make everything look as big and smooth as possible there. I like the idea of the trench run, maybe you could include just a two block deep (=3m) Drop at the beginning (replacing the straight section with a shallow drop) so the riders are really down IN the trench. Keep up the good work!

Post March 10th, 2010, 4:41 pm

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I've done supports before, much of it without custom scenery. It really helps to make the rides look proper and is a good idea to support as many rides as you can. For supporting inversions, you can use cheats to disable collision detection and get some beams in the right place. (though it often looks glitchy from some angles)

Very nice work on the scenery and buildings. Custom scenery is really a necessity to creating detailed parks but sorting through them is a real pain.

Post March 14th, 2010, 11:09 pm

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Points on hand: 2,299.00 Points
Not an update, but a question...

By far my biggest weakness when it comes to park creation is architecture. Whether it's design ride station buildings, restaurants, or "fillers" throughout the park. I made sure I chose a wide variety of custom objects that could be twisted and turned into different things (such as NE's ProTour objects) but I just can't seem to do it.

I was hoping there are any suggestions out there so I can work on this. I've tried the basic suggestion of doing a basic building, then changing one thing at a time, making it less boxy and more "shapey". I've looked at many custom parks made by others as inspiration but in the end, I can't seem to translate this into success.

Any help is appreciated... I'm very serious about making a good park.

Post March 15th, 2010, 3:31 pm
Pad

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Location: Bern, Switzerland

Um, personally I think you're a great building designer of what I see so far. As mentioned, the wonderful Hotel. The only thing I don't like is the red-yellow entrance, but all the others look great too! I personally prefer the more shallow roofs for realistic parks.
Also, I'm not an expert, but I've got one single hint for realistic coaster stations: Build them as light as possible in. Make some room for a lot of fresh air, at least on the sides the train enters / leaves the station. Include some Glass pieces like in your hotel, mix the roofs up with some elevated roof sections, or whatever you can think of. You have certainly checked out supremescreamer's parks, but if not, they're a great inspiration for this kind of stations!

Post June 16th, 2010, 11:46 pm

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Points on hand: 2,299.00 Points
It's been a while but as I've had to do in the past I put RCT off to the side as other parts of life got in the way - namely switching jobs and moving cross-country.

I wish I had a huge update that justifies the vastness of time that has elapsed since my last update but I'm afraid that since getting back into RCT I've had a nasty bout of "creator's block". That is, I've been unable to do solid architecture.

That being said I wanted to show a screenshot of some custom supports I've been working on a flying rollercoaster to see how you think it looks. It's the first time I've attempted semi-realistic supports on a large coaster.

This is for my Death Star Assault coaster in the Star Wars section of my park.

DEATH STAR ASSAULT

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I'm not showing the whole coaster intentionally as I'm still working on some of the architecture - namely the station, but other then that the ride is done.

Opinions are appreciated.

Post June 17th, 2010, 12:42 am
yoshifreak Premium Member
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I think it looks awesome. Interesting way of doing the supports, but they look really good, especially for your first time! Looking forward to this one especially since I just found my RCT2 disk!

Post June 26th, 2010, 11:06 pm

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It took a while, but I finally managed to put together some architecture to complete my Death Star Assault coaster. Most of it has been done for months but I've had the most difficult time putting together some sort of station building and supporting architecture.

After many different attempts, I settled on the following structure to be my "inspiration" for the station. To see the image I used as my main reference, CLICK HERE. I decided to build a station similar to the Massassi Temple that was the Rebel base that launched the attack on the Death Star. The temple is located on the moon of Yavin IV, and is named after an older civilization called the Massassi who worshipped an old Sith Lord called Naga Sadow who enslaved the people.

DEATH STAR ASSAULT


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The Death Star Assault is a flying coaster and it was one of the first ideas I envisioned when I originally thought of the park. Many have suggested an inverted coaster but I have other plans for one so that's why I didn't make this coaster inverted. Essentially you leave from the temple and make your way through a semi-forested area until you hit the trench run in the Death Star. At the conclusion of the trench run the ride pretty much ends as you enter the transfer station. Another popular comment is that the supports are too close together. I am leaving that for now, but may come back to it later and adjust them. Just a note that the open space beside the lift hill will be filled eventually.

Post November 13th, 2010, 12:59 am

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Just a quick announcement that the park has been lost due to an unforeseen computer problem. Unfortunately, the backup file isn't working either. I am going to start over again so you'll be hearing from me down the road again. It is a mixed blessing as parts of me wanted to start over again anyway - guess I got the push I needed.

Post November 13th, 2010, 3:00 am

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NOOOO!! this park was awesome!!!
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post November 13th, 2010, 3:43 am

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Let me guess....you're running on Windows Vista...I know the feeling.
"if you found your laughin' place, how come you ain't laughin'."https://www.facebook.com/calicoaster1/

Post July 12th, 2013, 11:47 pm

Posts: 12
Points on hand: 2,299.00 Points
Well it's only been... like a few years or so since I lost my park in progress. Lately I found my old hard drive from my previous laptop and was reminded of the game I left behind and I just couldn't resist coming back. It's actually been like half a decade or so since I first started making my second ever custom park, but I'm a stubborn guy and by gosh, I'm giving it another go...

So with that in mind, I've begun construction on Fox Studios World - a movie themed park based on the 20th Century Fox brand. The park will have the following themed areas: the as of yet unnamed midway, Star Wars Galaxy (with a sub-themed area Tatooine), Hollywood Boulevard, Marvel Studios, and two kids areas based on the Ice Age franchise and either the Simpsons cartoons or the Robots animated movie.

I do intend the park to be as real as I can make it, so I'm trying to be detailed in the layout, thinking of the "extras" that you'd find in a park, and just overall trying to improve on my archy skills, especially compared to my first ever park, Six Flags Xtreme Canada.

I've actually begun work on the park a few weeks ago, and I can only do bits at a time due to the other demands on my time, but I do have some updates to show you. The same screenshot updates you find on here can be found on my own personal RCT2 site, ThirstyDeer Online!. Now onto the screenshots...

OVERALL VIEW OF ROAD AND PARKING LOT

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You can see here I'm working on the park from the outside in. There is one main road outside the park grounds, with two separate entrances into the parking lot. One of the entrances also leads to the RV/bus parking area, the transit shelter area, and the staff entrance. In the middle of the road is the "kiss n'ride" area where you can safely pull off the road to drop off people.



CLOSE-UP OF THE SOUTH ENTRANCE

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This is the entrance that gives access to the RV/bus area, transit shelter, and the staff entrance. First thing to say is ignore the brick walls you see on the road. They are there temporarily and they do serve a purpose. They will be deleted when I get a bit further into the park. The parking entrance has 8 lanes to pay for parking lot entry ($6 per car). If you look closely you can actually see green and red indicators on the booths to tell you if the lane is open or closed. The RV/bus entrance is a parking lot where those bigger vehicles have room to park. It includes some picnic tables for their lunches if they eat out of the park. In keeping with one of the park design guidelines, there is ample greenspace and trees.



THE TRANSIT SHELTER

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The transit shelter is for scheduled regional transit buses to drop off and pick up people. There is ample benches and even some vending machines for the parched ones. As you can see it's basically a big roundabout. I wanted the look to be modern but somewhat simple. In this screenshot you can also see a long road that will lead to the back area of the park where staff go to park their vehicles and to access the staff buildings such as the offices, infirmary, powerplant, etc.



VIEW FROM THE ROAD

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As you drive along the main strip going passing the park grounds, there are several movie billboards on a brick backing along the outer field of the parking lot. Each movie billboard represents an attraction in the park (whether it be a coaster, flat ride, or live theater show). Such titles you'll see include Die Hard, Predator, Avatar, Jumper, Behind Enemy Lines, and others.

So that's it for now. I'm currently working on the section of the park entry ticket booth through the main gate.

Comments welcome.


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