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Full Throttle Recreation [ESTIMATED DEADLINE SET]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 23rd, 2014, 12:38 am

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NightwindElf wrote:
Senthrententer wrote:
Life Update:
Router is bricked, no point in living anymore.



...so fix it?

I tried everything, but it didn't work

Post September 23rd, 2014, 1:20 am
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Aren't routers like ?????20 or the equivalent monopoly money of your choice?
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Post September 23rd, 2014, 1:23 am

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Unplugging it and plugging it back in is not "everything"
Originally posted by GerstlCrazy
Cool! The name is Fly Over Rainforest?
I was under the impression the name was Green Coaster Goes Fast Goes High Has Clockwise Loop Has Straight Upside Down Four Seats Two On Each Side Fast Coaster?

Post September 23rd, 2014, 8:23 pm
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Post September 24th, 2014, 4:04 pm

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TTD03 wrote:
Routers can be very cheap if you know where to look.

Well, I want to buy a high end router and one that won't break. My price limit is 200

Post September 24th, 2014, 6:05 pm
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Post September 24th, 2014, 8:17 pm
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Post September 27th, 2014, 1:27 pm

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Update 4
I have seen a few track pictures and realized that I have done a few things wrong
It should look like this
Image
So I fixed it and made it look like this
Image

I made the track a bit larger and smaller and fixed how its supposed to look
Image


And here is another random picture
Image

Post September 27th, 2014, 1:43 pm
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Looking good. I still hate FT's layout though.
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Post September 27th, 2014, 2:17 pm

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FT is a very hard coaster to recreate, the dive loop is a weird shape in real life, and the coaster is not symmetrical in real life, so recreating it is a nightmare, also all the terrain makes it just that much harder.
Sorry bro, but it's a hard coaster to recreate, and I can see many faults.
Try and see a pov, and freeze frame inch by inch of the track to get the shapes better.
Don't be afraid to take hours on a section!

Post September 27th, 2014, 6:15 pm

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^ Yeah, I agree that FT's real dive loop looks weird. I always feel why they don't make that section smooth like one inclined dive loop! ;)
-- I was happy to be with NL1 - [:')] --

Post September 28th, 2014, 9:48 pm

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Just look at the weird shape lol
but it looks perfect at another angle!!!
Very hard to recreate lol
Attachments
IMG_1517.JPG
IMG_1533.JPG
IMG_1537.JPG

Post September 28th, 2014, 9:53 pm

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Looking good so far.

Also:
Senthrententer wrote:
TTD03 wrote:
Routers can be very cheap if you know where to look.

Well, I want to buy a high end router and one that won't break. My price limit is 200


High end is useless unless you have an actual need for it. How big of an area are you trying to cover, and what's your upload/download speeds?
Originally posted by GerstlCrazy
Cool! The name is Fly Over Rainforest?
I was under the impression the name was Green Coaster Goes Fast Goes High Has Clockwise Loop Has Straight Upside Down Four Seats Two On Each Side Fast Coaster?

Post September 29th, 2014, 7:29 pm
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Post October 20th, 2014, 12:27 pm

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I will not be posting updates for a while, I want the next update to be second to the last update.

Post October 21st, 2014, 8:32 am
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Post April 3rd, 2015, 2:21 pm

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Ok, so I took a longer break than expected and I feel like I should start taking a few more suggestions from the community. So I'll add an edit to this post to the download to the latest version of the recreation and ask for a few suggestions. I have to ask you to keep a few things in mind:
- The 2 other tracks for the looping box spine and the 2 tube track is most likely going to be temporary and will be replaced with scenery in the final version
- I don't want to have the script written at the moment because I feel there is a lot more work to be done on it and adjust the speeds and add a few more transport tracks to make the ride a lot more smoother.
- I don't even know what I was doing with the terrain and that will most likely be gone, and the terrain was just to try the supports out.

Edit:
Here is the download link:
https://www.dropbox.com/s/iiu6foxihdmnmxw/Full%20Throttle%20v0.002.nl2pkg?dl=0

Post April 3rd, 2015, 4:57 pm

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Hopefully this FT plan will be more better. :)
-- I was happy to be with NL1 - [:')] --

Post April 13th, 2015, 8:33 pm
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Post May 5th, 2015, 5:55 pm

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This is a small update but i started working on the spine for the coaster.
Attachments
screenshot-2015-05-05-16-54-22.png

Post May 5th, 2015, 10:47 pm

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Post May 6th, 2015, 1:36 am

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Ok, a few things..

1) major props for attempting SMFF's largest waste of space since, well, Superman. I mean seriously, like Superman, Full Throttle (yolo coaster) is a one trick pony, anyway, here comes the criticism.
2) The speed at the apex of the loop is too fast, the train slows down way more, to create am "is this gonna be a rollback?" type feeling.
2) the pacing is pretty close
3) shaping is still something to be desired, but your second attempt is way closer than the first.
4) the 2nd launch section seems too curved and kind of elongated
5) I would reccomend adding 3d's to enhance the experience, namely, the old metro tunnel that the 2nd launch is enclosed in, as well as the Superman:EFK plaza that the dive loop wraps over and under.
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Post May 6th, 2015, 11:34 am

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spacemountainfan619 wrote:
Ok, a few things..

1) major props for attempting SMFF's largest waste of space since, well, Superman. I mean seriously, like Superman, Full Throttle (yolo coaster) is a one trick pony, anyway, here comes the criticism.
2) The speed at the apex of the loop is too fast, the train slows down way more, to create am "is this gonna be a rollback?" type feeling.
2) the pacing is pretty close
3) shaping is still something to be desired, but your second attempt is way closer than the first.
4) the 2nd launch section seems too curved and kind of elongated
5) I would reccomend adding 3d's to enhance the experience, namely, the old metro tunnel that the 2nd launch is enclosed in, as well as the Superman:EFK plaza that the dive loop wraps over and under.

I would love to create 3ds for the ride but I'm not very well with creating scenery for anything. So I'll probably need to get someone for that too.

Post May 6th, 2015, 11:41 am
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Not sure if you have seen this or not but here is an easy way on how to create the backwards and forwards launch without any scripting.

https://www.youtube.com/watch?v=saFlh3HBLq4
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Post May 6th, 2015, 12:53 pm

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Blase Rhine wrote:
Not sure if you have seen this or not but here is an easy way on how to create the backwards and forwards launch without any scripting.

https://www.youtube.com/watch?v=saFlh3HBLq4

I have seen that before but it goes straight back. Full throttle waits about three seconds and launches back. It more realistic as a script so I'd rather stay with a script

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