NightwindElf wrote:
B&M hyper drops are tricky. You need to hit the right angle, and force. This translates to your lift peak radius. You have a straight section for the lift, the curved section for the peak, and what you're missing for FVD++ to translate into a drop is another curved piece that sets the angle and force for the rest of the drop. Bear in mind that B&M doesn't really tend to make 0G drops. More like 0.5G, or on B&M loopers, and floorless models, around 0.7 - 0.8
I hope that helps!
Thanks man! Yeah this was 20 times easier to achieve in Newton 2. also do you recommend force sections or geometric sections for this? also can you maybe make an example drop for me if you have the time? Just so I can see your approach to it?