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Guess what I'm doing on SM :)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 25th, 2004, 11:13 am

Posts: 2260
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Bank: 12,611.00 Points
Location: MI, USA
I've been wondering why I bought SM and haven't even used it... Until now.

First, I got this one idea from an NL ride, someone who used 3ds and the motorbike coaster to make a raceing type of ride. It had a jump and stuff, so I built on the idea and went to SM, modeled a racekart, placed it in as a vehicle (single seater, single cars), and used the invisible track, which would enhance the jumps greatly. Then, I saw some animation of santa on a reindeer last night, and though that modeling reindeerlike and sleighlike trains would work for that sort of ride. What a bunch of crazy ideas here...

Of course, all the other projects that I've started but haven't finished will have to wait... (except neon nighter, I'd better get that darn thing finished, still not even close. I've got supports and 3ds stuff to do...)

Post December 29th, 2004, 8:10 am

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Location: Lincoln, United Kingdom


Post January 3rd, 2005, 7:27 pm

Posts: 2260
Points on hand: 87.00 Points
Bank: 12,611.00 Points
Location: MI, USA
Sorry I didn't catch the post the first time, but it won't be up in quite a while, since I'm having texture mapping problems in anim8or with mapping the track. I though I've solved it, but when I exported it, the texture mapping got screwed up. Oh, I'm doing a pack of things here. It will be the main courses from the mario kart series, at least, ths is my current plan.

Here's a pic of the problem. Yes, all of the textures are in their right folders.

(problem is fixed so pic is no longer displayed...)

Oh, ignore the smooth shading issue. Someone told me about the problem and there's nothing I can do about it (unless I get 3dstudio)


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