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Hangtime loop in FVD without "wat" shaping

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Post October 24th, 2017, 11:17 pm

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Hey Guys, I was wondering if any of you had any tips for making a nice hang-time loop in FVD++ with a circular or teardrop shape. Trying to get somewhere between -0.7 and -1.0 G's. Is Geometric shaping the only way to go?
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Coasterkidmwm User avatar
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Why don't you just make an air hill and then attach half loops to each end of it? I made one of those Gerstlauer weird hangtimey fat loops by hand and had it pull maybe -0.3 G's and it ended up being pretty close to what Junker has.
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I guess to be more specific, I was looking to create a loop in FVD with immense hang time and a more full throttle type shape or tear drop shape. Yeah, hand-building would probably be easier at this point.

Image

Not perfectly round.

Image

Ya know.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty


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