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Hathor's Wraith [ DONE ! ]

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Post April 23rd, 2005, 12:59 pm
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Hey all,

i'm looking forward building a new coaster with NL...
but my inspiration and fantasy miracuasly disapeard...
does anybody have some ideas...
please help me out...
Last edited by hyyyper on May 15th, 2005, 9:51 am, edited 1 time in total.

Post April 23rd, 2005, 1:24 pm
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have you decided which track stile you'll use?
I mean do you have no idea what you will go for?

Post April 23rd, 2005, 2:21 pm
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well, i was thinking some in the style of rita, but i really dont have a clue, the only thing sure it that it will have an egypt theme and wont be a woodie

Post April 23rd, 2005, 2:30 pm
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what about a b&m hypercoaster. There arn't much of those. You just gave me a themed B&m hypercoaster idea. Contact me on msn and i'll show some stuff of it.. [;)]

Post April 23rd, 2005, 2:34 pm
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for n egypt style I would build an b&m coaster...maybe a floorless or like dirk said a hypercoaster.
and think of something new for the layout, not the normal layout of a b&m looper.

Post April 23rd, 2005, 2:40 pm
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Hyyyper, what about thinking of making a team coaster. That we both work on it. I'd do some 3ds work. And you can do some layout work. If you want i can do some smoothing, you can do them some support work. Think about it. I guess it would be a fun idea [:)] We also could add some nice terrain [:)]

Post April 23rd, 2005, 2:51 pm
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hey dirk

haven't you offer a service that you create track layouts for idealess people?

Post April 23rd, 2005, 2:56 pm
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Originally posted by Dirk_Ermen

Hyyyper, what about thinking of making a team coaster. That we both work on it. I'd do some 3ds work. And you can do some layout work. If you want i can do some smoothing, you can do them some support work. Think about it. I guess it would be a fun idea [:)] We also could add some nice terrain [:)]


Sounds interesting, but i preffer to make everything with supports like on biohazard, so that people dont have to download extra stuff, and ish, dirk just makes layouts not ideas.
Well, i was thinking of something big that is very original say kingda ka with a cobraroll as tophat and that it goes towards an outandback hypercoaster style....

Post April 23rd, 2005, 3:09 pm
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if you want to make an kingda ka strata out'n back i can say, it won't fit on many parks then... I'd more prefer then a small but fun ride [:)] Or something like silverstar, half the size of kk and still extremely fun [:)]

Post April 23rd, 2005, 3:15 pm
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do you really think silver star is a fun ride?
I think it's a bit boring...nothing special.
only fast and big.

Post April 23rd, 2005, 4:13 pm
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who says it has to be in a theme park?
a lauched b&m standup, dirk, sounds like a challenge?

Post April 23rd, 2005, 4:26 pm

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Heres some good tips for gathering ideas and getting a coaster going:

Set goals:

1. Pick a track style or a novel idea, OR, recreate a style, not just a track
2. Using supports, make boundaries. Dont make it easy and dont make it something you normally do, or, dont make it to be easy with a certain style. Make it hard, push yourself to the edges a bit.
3. Maybe put up some random terrain. Id say something gentle or sloping. Dont start off with jagged terrain, you can alter it later.
4. Possibly give yourself a deadline on each part of the ride. Make it realistic, but challenging.


In essense, what I try to do with my rides is take one central idea, then branch out and push the limits in every area. By making boundaries, setting goals and trying to meet them, youll actually generate MORE ideas than sitting around brainstorming. The idea is to stimulate the mind.



Trust me, Im in the SAME rut.

Post April 25th, 2005, 3:03 pm
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Well, i've dediced, it'll be a floorless with a shitload of inversions
wich two dont exist
but, how do you call an element that starts with a halfZeroG upwards, then a downwards corckscrew, an corck upwards in the direction u r coming from and then a half zeroG down.
basicly its a cobra roll, but instead of the halfloops i placed ZeroG's, does anybody have a good name for that element, i called it a twistback...

Post April 25th, 2005, 4:42 pm

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I did that on one of my coasters once (i didn't put it here) I called it a "dead mans turn"!

Post April 26th, 2005, 4:00 am
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sounds like an dead end road in a forest in some horror movie

Post April 26th, 2005, 11:53 am
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update,

what do u like most, the station in a large pyramid and the rest outside or the whole thing in one giant pyramid?

Post April 26th, 2005, 12:00 pm
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Post April 26th, 2005, 12:29 pm
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not really
i'm now done with the track, there still are some yellow G's and shocky transitions, so . . . any voulonteers?
it now has the following track
u down down about 3-4 feet, then you go to the interlocking corcks, then turn 180deg, and hit a mcbr, after that the launch, a horshoe, a loop, a diveloop, a cobra, an incline diveloop, mcbr, barrelrol, double ZeroG, twistback, bunnyhop, helix, barrel roll, mcbr, transport, mcbr and back into the station

Post April 26th, 2005, 1:26 pm
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ok, i've finished the pyramid, now i need a name for my coaster and some testers?, any volounteers?

Post April 26th, 2005, 2:16 pm
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I would like to test it.
you should have my e-mail already...

Post April 26th, 2005, 2:24 pm

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I'll test it if you want, e-mail should be in profile...

Post April 26th, 2005, 3:15 pm
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yes, but unfortulatedly my dads firewall is that dense it doesnt let anything get past, you mail me, hyyyper@hotmail or gmail.com and i'll RE u

Post April 27th, 2005, 3:51 pm
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ok, a little update, i'm now working the terrain, it should be getting the station inside a 60m (200ft) pyramid, and the launch and loop will be partional tunneled, i'll upload some pics asap

Post April 28th, 2005, 3:40 pm
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ish and tyler, are u done beta-testing, i'd like to start on the supports but i'd like to wait your approval...

Post April 30th, 2005, 12:09 pm
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Alright, here some pics of Hathor's Wrath



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This'll become a tunneled launch



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pic of the overbank



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the incline diveloop going tru the interlocking corcks



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pic of the first barrelroll



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the double zeroG



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unique: the twistback



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the helix



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station: completly build form support beams



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and the 60m high pyramid, wich will accomodate the station, 2 mcbr's and a barrel roll

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