^I agree with the turning 3 times in a row thing.
^On the note of that turnaround, depending on speed it doesn't seem that that swerve transition banks over quickly enough. Hulk's is a right nice whip. But looking at your banking of it, I assume it's got more speed than Hulk's does, and it's probably quite quick. I guess we'll see. It's dang near impossible to find a good shot of that angle, but
this does it decently... I only nitpick about that because it's one of my beloved moments of the roller coaster. Surprising power in that there transition... and no trimming yet to be found =D
Looks pretty decent! I love Hulk, definitely top ten material in my opinion, and I'll be riding it again literally 5 days from now!!! =D
I'm not sure what your goal is though. I have the impression you want it to be very Hulky. If you really are looking for the heavy Hulk feel, you seem to have a mix of the older classic feel with the contemporary feel. For instance, you've got that classic awkward zero-g and that turnaround that it goes through, like Hulk's, and then touches of newer style, like the hammerhead after the cobra, the very quick turn before the Immelman, and the couple of turns after the Immelman... I'm not sure how I feel, but I know it will be good. Hulk has the really typical classic B&M inverting purpose- there are few elements that don't invert surrounded by the inversions. Yours seems to have an even mixture of both. I think it can play to your advantage but it kind of seems bipolar in essence... in some ways I think it plays nicely off of Hulk and has the correct B&M grace with the power. In other areas, it looks like you've gone really contemporary, like the right turn before the zero-g; it looks quite quick and powerfully low to the ground, and that doesn't ring 'Hulk' quite so much.
I'm excited to see how you play it off, however. You've never disappointed me in the past once, obviously. Looking forward to more.