Oh goodness, Jimmy
That's some real takin' advantage of...
TMV, FVDs are not a waste of time...They're not as hard to learn as you think and in some cases it's funny to see what you can come up with. I imagine you dislike them because of your inferiority with mathematics? Or is that an incorrect assumption?
Imagineer- I as well suggest to start out with Elementary
http://www.gravimetricstudios.com/softw ... /index.cfm
You can use Formula Wizards to design your own select elements, and it's a very simple start.
After, move on to H:SAK (Helix: Swixx Army Knife)
http://www.nolimitsdevcenter.net/pageid-5.html
That's a step up. That's a downloadable formula that you open using the Elementary. Quite a bit more complex, but not too much more difficult. You can use that formula to come up with many smooth elements. For help on the H:SAK, go here:
http://www.coastercrazy.com/articles/arti ... 10&aid=150
If you have exceptional patience and an even more exceptional attention span, catching on to the H:SAK formula and its purposes should be easy with Wing-Over's guide.
Then comes a little program called the Purgatorium (you may have seen it shortened to Purg):
http://www.coastersims.com/norestraint. ... =95&page=1
Ouch. That's another tooling program that I've heard mixed things about it. I'm attempting to catch on to it these days but am finding little luck or success. It's much more difficult than the Elementary and H:SAK but more open and useful.
FVDs can come into play whenever you want to commit. It takes some level of mathematical knowledge to catch on to most of these, but if you're at least a 7th Grader it should be no issue using the math included with these tools...