Originally posted by RideWarriorNation
-3ds(not a necessity, BUT do you see any coaster without 3ds on the top NL-E exchange???)
I have a problem with this, mainly because a great ride doesn't have to have 3ds. They may add to the feel of a ride, but 3ds in no way, shape, or form make the track itself any better. If it's a good track, it'll get a good rating. If it sucks, it'll get a bad rating. Simple as that. When you start judging how good a coaster is by how well designed its 3ds are, you start seeing something like what Coastersims became, which is basically what NL-E is becoming, Coastersims Part-II.
As for my advice? Don't start out with Newton. Improve your handbuilding skills, don't make the mistake I made.once you can make a good track and have at least a basic understanding of the physics behind it, than you can get by with Newton. My other advice to you is patience. A good track isn't made in an hour, or a day, or for that matter, in many cases, a good track isn't even made in a month. If you take your time, and really work hard on your coaster, it will come out looking MUCH better than something lazily thrown together in a few minutes. Also, just because you spent a lot of time on the coaster doesn't mean it'll be good. you also have to put quite a bit of effort into it. You can sit around for months love around lazily and say "I spent months on this coaster" but it won't mean jack poop if you don't put any effort into it. Another helpful piece of advice is to get feedback from your peers. This means posting a topic in the Hard Hat forum or sending out your track to a few testers. This does NOT mean start a thread for every little idea that pops into your head, only to abandon the project after 2 weeks *cough*Jcoasters*cough* but instead, play around until you find something you like or you think is interesting and worth pursuing and working on, then start a topic. Keep in mind you WILL get negative feedback. ALWAYS. But don't let it discourage you, none of it is meant to hurt, only help. Instead of denying or ignoring the feedback, use it to your advantage to make yourself a better designer and incorporate it into your designs. Lastly, build what you want. Sure, some styles are overdone, and others will be unpopular with people, but you should build whatever you want to build, not what other people tell you to.