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HELP?!

Discuss anything involving No Limits Coaster Simulation.

Post April 8th, 2011, 5:10 pm

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Does anyone know where i can watch or read some good tutorials on how to build rollercoasters on No Limits, I have so many creative ideas but don't know how to build one I get stuck lol Help anyone?

Post April 8th, 2011, 5:12 pm

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Post April 8th, 2011, 6:01 pm
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there are only a few things you need to build a 10 10 10 coaster
-creativity
-time
-references(for the coaster your building, helps with shaping)
-3ds(not a necessity, BUT do you see any coaster without 3ds on the top NL-E exchange???)
-patience

Post April 8th, 2011, 6:04 pm

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Post April 8th, 2011, 7:34 pm
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Originally posted by RideWarriorNation


-3ds(not a necessity, BUT do you see any coaster without 3ds on the top NL-E exchange???)


I have a problem with this, mainly because a great ride doesn't have to have 3ds. They may add to the feel of a ride, but 3ds in no way, shape, or form make the track itself any better. If it's a good track, it'll get a good rating. If it sucks, it'll get a bad rating. Simple as that. When you start judging how good a coaster is by how well designed its 3ds are, you start seeing something like what Coastersims became, which is basically what NL-E is becoming, Coastersims Part-II.

As for my advice? Don't start out with Newton. Improve your handbuilding skills, don't make the mistake I made.once you can make a good track and have at least a basic understanding of the physics behind it, than you can get by with Newton. My other advice to you is patience. A good track isn't made in an hour, or a day, or for that matter, in many cases, a good track isn't even made in a month. If you take your time, and really work hard on your coaster, it will come out looking MUCH better than something lazily thrown together in a few minutes. Also, just because you spent a lot of time on the coaster doesn't mean it'll be good. you also have to put quite a bit of effort into it. You can sit around for months love around lazily and say "I spent months on this coaster" but it won't mean jack poop if you don't put any effort into it. Another helpful piece of advice is to get feedback from your peers. This means posting a topic in the Hard Hat forum or sending out your track to a few testers. This does NOT mean start a thread for every little idea that pops into your head, only to abandon the project after 2 weeks *cough*Jcoasters*cough* but instead, play around until you find something you like or you think is interesting and worth pursuing and working on, then start a topic. Keep in mind you WILL get negative feedback. ALWAYS. But don't let it discourage you, none of it is meant to hurt, only help. Instead of denying or ignoring the feedback, use it to your advantage to make yourself a better designer and incorporate it into your designs. Lastly, build what you want. Sure, some styles are overdone, and others will be unpopular with people, but you should build whatever you want to build, not what other people tell you to.
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Post April 8th, 2011, 8:10 pm
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^hmmm, in the words of A113 'Gaia has bad trackwork but raters are blinded by good 3ds.'(something like that...)
Gaia top rated track
surprising? no, i think 3ds (especially with a story then themed) can dramatically effect the riders experience and the rate of the rollercoaster.

Also...yes it is always good to not make a topic for everything in your head (cool5, jcoasters). but instead start working on it and then 'hype' it. Or you can do what a113 does, which is makes a topic after he uploads the ride. which can save alot of server space. And again always stay motivated, if you lose motivation make a small side project and then go back on working with your big project. Don't rushed to upload a good track; take your time, compare to many other coasters and fix mistakes.

Post April 8th, 2011, 8:21 pm

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^I dont make a new topic for everything in my head.

I was just asking if my idea was realistic. I dont post a new topic every other day about a jet coaster named after a pop star and then forget about it.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post April 8th, 2011, 8:27 pm
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lol, tru...but you do tend to not stick with your ride ideas.

Post April 8th, 2011, 8:59 pm
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Originally posted by RideWarriorNation

^hmmm, in the words of A113 'Gaia has bad trackwork but raters are blinded by good 3ds.'(something like that...)
Gaia top rated track
surprising? no, i think 3ds (especially with a story then themed) can dramatically effect the riders experience and the rate of the rollercoaster.


I'm not saying they don't add to the ride, I'm saying it's better to have a good track without 3ds than to have a mediocre track with brilliant 3ds.

On the other hand, you're only helping to prove my and A113's, according to your post, points. You're using circular reasoning and the same example over and over again.

Originally posted by RideWarriorNation

do you see any coaster without 3ds on the top NL-E exchange???

Originally posted by RideWarriorNation

Gaia top rated track

A: fail link, ACTUAL highest rated tracks here: http://coastercrazy.com/track_exchange/ ... ch&SimID=1
B: not the top track on CC, therefore failX2
C: using the same example twice (Gaia on NL-E) without any further evidence thereby weakening your argument and proving my point about NL-(R)E(tards) and their rating for 3ds.

My advice to you? stop now before you make yourself look like Jcoasters 2.0
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Post April 8th, 2011, 9:12 pm
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