Board index Roller Coaster Games No Limits Coaster Im such a NL noob and i need help!!!!

Im such a NL noob and i need help!!!!

Discuss anything involving No Limits Coaster Simulation.

Post December 31st, 2005, 3:32 am

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
Okay, first off i just want to say that i got this game as a b-day present and i love riding all the awsome creations that you all post on this site.

Now, i am having mega troubles with the track editor. When ever i make a lift hill i can never seem to get it to be smooth and strait. is there a way to lock the lift hill at a certain angle? Why do some of the track pices that i place get place in a weird twist that either turns in onto itself or heads strait down? How do I make my station elevated? I basically need help with everything because i would love to make some rides that i have in my mind but i cant produce in RCT 3. Any help would be greatly appreciated. Thank you in advance[:)]

Post December 31st, 2005, 3:39 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
how to make a lift:

go to side view,
place one node at the top your lift position,
give both control points a decent lenght in order to make a correct lead-in,
split the segment up, and split both segments again....and so one untill you have 8 segments, now delete the middle 5 nodes, select the middle segment of the three segment that are left and press "i" to straighten the lift

making track pieces less 'twisty', try moving around with the node and control point in top, side and front view

station elevation,
make a station, select both nodes and drag it upward in the front of side view, pressing "Page Up" also moves the nodes up




of you have any other questions, just ask

Post December 31st, 2005, 3:42 am

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
ok that helps me out big time on the lift hill and the station (slaps himself for not thinking about the station like that) Thank you very much ^_^

Post December 31st, 2005, 3:51 am

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
Now i am just having some troubles with the whole "rest of the ride part"

Post December 31st, 2005, 4:23 am

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
Well, I'd plan your layout in Top View and then go to side view to change the height. Also play around with the handle length.

Post December 31st, 2005, 4:32 am

Posts: 1270
Points on hand: 1,176.00 Points
Location: Boston, MA, USA

I would just make a coaster and submit it, don't worry about making the first one perfect. People will give you comments on that and you can build your next coaster keeping all of their comments in mind.

Post December 31st, 2005, 4:59 am

Posts: 744
Points on hand: 2,685.00 Points
Location: Coon Rapids, MN, USA

Originally posted by Woodie Man

Well, I'd plan your layout in Top View and then go to side view to change the height. Also play around with the handle length.


I've tried doing that and I had so much trouble with it. Maybe I'm doing something wrong.

Post December 31st, 2005, 5:35 am
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA

^it takes time and practice, what I did when I first started out is I built on 90* angles that ran either perpendicular or parallel with each other, and I would also insert premade elements, then as time goes on, I start adding my own pieces of track, and seeing how it works, and all, and start building diagnally, the next step is to start creating more of your own element, and start smoothing out your track, next stage, you should mainly be creating your own elements and trying to depump, and smooth your tracks out, then after that your mainly only use your own elements, and you have a good knowledge on how to use most of the tools that are out there for your own benefit.

Post December 31st, 2005, 11:10 am

Posts: 5626
Points on hand: 5,993.00 Points
Location: Millbrook, Alabama, USA

I had the same issues as coolbeans ... if you could see some of my first creations ... LOL! It is all about practice, that's all. Trust me when I say that folks like Real, Hansixx, etc. did not just wake up one day and design pieces of art -- they had crap. We all did. Practice however, is the defining note.

Post December 31st, 2005, 8:13 pm

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
hey thanks for all the tips...i really appreciate it because NL has the best editor but i have to get used to it still

Post December 31st, 2005, 8:37 pm

Posts: 337
Points on hand: 2,304.00 Points
Location: AL, USA
I got NL yesterday, I have been playing with the demo for a while now. I have completed one ride in the demo that wasn't half bad, but I know it wasn't good. It will take a while to get good, just know that.

Post December 31st, 2005, 9:32 pm

Posts: 4
Points on hand: 2,320.00 Points
Location: USA
No Limits does have a learning curve to it. It takes some getting use to, but with patience and practice it is the best coaster program I have ever used. Don't worry about it too much at first. It will come to you with practice, and you'll be completely hooked. Heck, I've had mine since September, and it took me three months to work out building custom supports. lol

Post December 31st, 2005, 9:43 pm

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
yeah i know that it has a steep learning curve but the end results are amazing. I love all the rides that everyone has posted on the site. The game is so realistic that it is really a thrill riding someone elses ride unlike rct3 which it is better to look at the ride most of the time

Post January 2nd, 2006, 3:55 am

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
i made a ride finally. Granted iots not worthy of being posted on the site but at least i made a ride. It is very short (45 seconds or so) and has some killer g-forces as well as way too much speed but even with all that i am happy that i actually made a ride with supports and trees. If anyone has any more pointers they would be greatly appreciated. thanks for all the help everyone!!

Post January 2nd, 2006, 10:02 am
rob User avatar

Posts: 410
Points on hand: 3,083.00 Points
Location: Raleigh, North Carolina, USA
You can also edit the terrian around the ride to give it that polished, completed feel.

Post January 2nd, 2006, 11:39 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

yeah ive NL for about 2 and a halfmonths now, and it took me a while to get used to. I am now just getting to understand most stuff. I mean look at my first track. The lift is curved, it pumps like a bitch, and planks go through the track. And my brakes are on a decreasing angle. Just take time with your tracks and youll get better. Controlling those geforces is important if you want surviviors!!

Post January 2nd, 2006, 11:55 am

Posts: 2748
Points on hand: 4,830.00 Points
Location: Medinah, Il, USA

I've had NL for half a year now and only posted 2 rides both suck i think but there are still stuff everyone needs to prefect like keeping g's in check and making it smooth etc... but good luck to you

Post January 2nd, 2006, 2:14 pm

Posts: 1270
Points on hand: 1,176.00 Points
Location: Boston, MA, USA

For keeping the g's in check its always a good idea to test your ride as you go in the simulator in shuttle mode, rather than building the whole ride and seeing if it works. I don't know if anyone else does this but I know I did it for my first couple rides and they didn't turn our very good(I never posted them here though [lol])

Post January 2nd, 2006, 2:19 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Originally posted by guitarplayer673

For keeping the g's in check its always a good idea to test your ride as you go in the simulator in shuttle mode, rather than building the whole ride and seeing if it works. I don't know if anyone else does this but I know I did it for my first couple rides and they didn't turn our very good(I never posted them here though [lol])


you can always press 'c' to connect and then test

Post January 3rd, 2006, 12:53 am

Posts: 1270
Points on hand: 1,176.00 Points
Location: Boston, MA, USA

Originally posted by hyyyper


you can always press 'c' to connect and then test


That works too

Post January 3rd, 2006, 5:53 pm

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
Im really having some troubles with turns. Whenever I make one (i use 2-3 pices) the "joints" are always super obvious (the train "snaps" to the next pice) and when i get a good look at the track from above everything looks smooth as glass.
Is there a special way to do turns or am i doing it the right way and i just cant do it good enough to make the darn thing smooth

Post January 3rd, 2006, 6:09 pm

Posts: 703
Points on hand: 2,579.00 Points
Location: USA

i dont rememver where i got it, bt theres a turn pump remover, and its just an object thats a perfect circle, if that helps with pumping i can send it to you

on other topics,
if you look at the best designers out there(Real, Hansixx as mentioned earlier, and also my personal favorite, Phyter(hes only on CS[:(!]), then you can see it takes time and practice, theres no real "way" to make good turns, you just have to keep playing with them



Originally posted by Jakizle

yeah ive NL for about 2 and a halfmonths now, and it took me a while to get used to. I am now just getting to understand most stuff. I mean look at my first track. The lift is curved, it pumps like a bitch, and planks go through the track. And my brakes are on a decreasing angle. Just take time with your tracks and youll get better. Controlling those geforces is important if you want surviviors!!


haha mine was the same. my first actual ride with NL full was samurai, take a look if ya want, it actually wasnt half bad, well about half bad its rated like a 5, but anyways, just keep practicing, and maybe upload a coaster or two, just to see

Post January 4th, 2006, 8:27 am

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA
yeah im getting used to them with a woodie that im working on.

Post January 4th, 2006, 8:27 am

Posts: 122
Points on hand: 4,068.00 Points
Location: Moreno Valley, CA, USA

Post January 4th, 2006, 9:20 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Originally posted by Pernicious544

any tips on inversions?


inversions?

just make a track and make the mid-node 180* banked...

we need something more than just inversion...

do you want suggestions for inversions on a specified type of coaster, or do you want to know how to make one paticullar inversion?

Next

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post