Originally posted by HZKoasters
In addition, I would hold off on Newton for a little longer. I find a good handbuilding foundation can only help you in the future of NoLimits.
While I completely agree, I am also of the opinion that one shouldn't wait too long before at least messing around with Newton. At least for me, Newton (more specifically, FVDs, as I started force-based design before newton was released) really helped me grasp proper shaping of things. It taught me things like why leading and lead outs are important, and what "real" heart lining looks like. Yes, my early FVD rides were complete poop, but they still taught me a lot about what smooth looks like.
Topthrill, I think you're at about that point right now. Go check out Newton2, mess around with it, but don't go for a perfect ride. Go for something that shows off different shapes, and that has a good amount of turns in it so that you'll know what those should look like. After one or two of those, go back to hand building for a while. You'll be VASTLY improved over what you were before Newton, because you'll know what "smooth" looks like and what is "right". That's my "quick fix". It won't get you perfect, but it's definitely a start.
One thing about breaking the n00b barrier: don't add gimmicky things to your rides. If some "detail" that you add to your ride to make it more "realistic" isn't realistic in itself, it won't work. And it's even worse when you advertise it. If it's cool and special, the rider (and rater) will figure it out on their own. This is what happened on your Leap The Dips; if I hadn't read your spiel on the exchange, the little kink in the lift probably would have been a "oh that's pretty cool. Not very well executed, but at least he tried" type of thing, but since you said (and I paraphrase...poorly) "hey guyz go cheek out my kool lift thingy i put inn 2 make it moar realisticccc!!!!111!!!one!!!1", I saw it and said (again, paraphrasing), "oh. That was it? Poorly executed attempt at realism. -2." Perhaps this is unfair, but it's what happens. I'm sure I'm not alone in this sentiment, either.
What a perfect segue into my next point: DON'T HALF-ASS ANYTHING!!! If you're going to add some small details into your ride, please go the extra mile to make sure they're perfect. Don't do lateral bracing on some of the turns and leave others unsupported. Don't make a station without a plausible entrance and exit. Obviously, this means to take your time. And by the way, "spending a half hour" on a bunny hill isn't enough. It may seem like forever at the time, but it's really not long enough (unless, of course, you're a really badass hand builder). There was one element on my last hand-built coaster that took me literally a week to get close to right, and then I continually tweaked it as I built the rest of my layout. The longest I've spent perfecting an element I made in Newton? About 8 or 9 hours of hard work. Note that that's one single element: not an arbitrary .nlelem "element" but a single cobra roll. If you notice, there isn't a single cobra roll in any of my Newton coasters. That's because they're hard as love and I couldn't get one I was proud enough of to upload.
Which brings me to my next point. Don't upload a ride because you're tired of it and want to get it out of the way (think back: no half-assery). I've got probably 15 or 20 rides lying around on my hard drive that are about 80% finished that I'll never finish because I'm a lazy love. They're never going to be uploaded. They'll likely never even be opened again. Some of them took a month or more of my time. Don't worry about that if that happens to you; that's normal. Don't upload every ride you start. Most of them will be of low quality. Only upload the rides that you're genuinely proud to call yours. This doesn't mean expect to get dcs221 or A113 quality out of every ride. That sort of quality comes only with a hell of a lot of practice. Simply strive for a level of quality that you're proud of. Nothing more, nothing less. Don't sell yourself short, of course; that is, don't aim too low. Aim for something just above your current skill set because, if you do it properly, the practice you'll have while working on that ride will get you there [:)] For example, if you can build perfect, Magnum-shaped hills (circle, straight, circle, straight), make your goal to build them so they're not only shaped right, but they're scaled right so they provide realistic, fun G's. If you can build a nice, smooth flat turn, go for a 3D helix. Think you're good at loops? Try making two completely different styles of loop (maybe one Schwarzkopf and one B&M invert?). Have you mastered Maverick's quick transitions? No you haven't. Stop lying [;)] In all seriousness, though, just push yourself a little bit beyond what you think you're capable of. This also applies everywhere else in life (hey look, you just learned a valuable life lesson from an internet forum - bet that doesn't happen very often, now does it?), from school to band to sports to your job and all the way back around to your hobby.
Alright, one last thing then I'll shut the hell up. Don't give up (again, a valuable life lesson [:)]). Don't get discouraged when people tell you your rides suck. It's happened to all of us. Not a single one of us started out designing at the level we are now. we all started out like you did. We all have our complete poop that we thought at the the time was good. But we all got past it, and look where we are now! Just keep trying, and I promise you'll get better. it may not seem like it for a while, but it'll happen.
Ok, I lied.
This is the one last thing. In all honesty, you're right on track for where you should be at 3 years of ownership. It might seem like you've had it forever, but I've been using NoLimits since 7th grade. That makes it 8 years come this fall. Nearly 3 times as long as you. Your skill level will increase exponentially as you own NL for a while longer. I bet already you're improving faster than you were when you first got it.
Well, that's my 2 cents. Take it or leave it.
But please do read it. That took me as long to write as it took you to make your bunny hill.
P.S. If you've got an element in the works, I'd be more than happy to look it over for you and tell you what you need to do to fix it or make it better or to make it realistic. I'll PM my email if you'd like. Right now, it's the middle of summer and I've got nothing better to do most of the time. Don't even have a ride of my own to worry about.