Board index Roller Coaster Games Hard Hat Area [NEW-ER LAYOUT] Intamin Launch Coaster - Continue?

[NEW-ER LAYOUT] Intamin Launch Coaster - Continue?

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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EDIT: What you are about to read is my introduction to the site and my old layout of my launch concept. A few posts into this topic is my new one. Please judge it and NOT what's up here.

Hello, CoasterCrazy members. This my first post to this site. I used to be heavy into NoLimits until I went on about a two year break. I used to be "rstarfifteen" on YouTube, if that rings any bells. I'm back and excited to do what I love: designing rides.

ANYWHO.

I've got a ground-hugging launched coaster that I want your opinion on. Is it worth continuing?

And also, I'd like to hear from the greats of YouTube and this site. In what order are the aspects of a fantastic coaster made? 3ds, terraform, supports? terraform, supports, 3ds?

This will be my first coaster with 3DS and many hours will be put into it, if it passes your test.


Last edited by NoLimitzki on July 14th, 2011, 6:53 pm, edited 1 time in total.

Post July 10th, 2011, 7:23 pm

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Continue for sure. I'd like to see something great become of this. What'd you make the track in? Reminds me of newton, just more buttery than standard newton rides.

Post July 10th, 2011, 7:45 pm

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I think you should scrap this particular design and use your current knowledge to keep making these types of rides. This one doesn't seem to "exciting" in terms of layout. Look into using terrain to really give a meaning to ground hugging. But if you decide to keep this design, I'm sure you can create an interesting ride.
Oh, were you expecting something here?

Post July 10th, 2011, 7:58 pm

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Originally posted by strata force

What'd you make the track in? Reminds me of newton, just more buttery than standard newton rides.



Yup. Newton. The flow can be credited towards the timewarping transitions and multi-zone forces. I used the timewarping transitions to maintain the "snappiness" of the banking transitions, and I used the multizone forces to make normal-G changes happen smoothly over more than one banking transition, or a banking transition and then stay at that bank. Basically, instead of...

two single-zone forces that add 2 G's each while the first zone banks 50 degrees, I instead made...

a multi-zone force that adds 4 G's while I have a banking section spanning the first half that banks 50 degrees, with the second section having no change.

Hopefully I described that well enough.

Post July 10th, 2011, 8:14 pm
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I don't like the layout. that is all.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 10th, 2011, 8:19 pm

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Originally posted by Turbo

I don't like the layout. that is all.


What don't you like? I'm not criticizing your judgement or anything, I'd just like to hear your take so that I could possibly make a completely different layout with the same general feel to it.

Post July 10th, 2011, 9:31 pm

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I've got to agree with Turbo. Just seems like a lot of low turns. No real direction changes, and not much in the way of airtime. I'm sure it'd be fun IRL, but sim-wise it's not very intriguing.

With that said, though, with good 3ds and the right theme it could be a fantastic ride, but it's not right now. Good luck in whatever you decide to do!

Post July 10th, 2011, 9:38 pm

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Well thanks for the feedback, guys. It looks like back to the drawing board for this one.

Post July 10th, 2011, 10:39 pm
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To back up my statement, I am not a fan of just low turns. It lacks creativity. I want a ride with a unique and creative layout, not something similar to rides like Rita: Queen of Speed. They present themselves to me as boring. It would be a major drag in the adrenaline category, and also the original category, because even Intamins Giga and Mega coasters are just low flying turns now which saddens me. that's all
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 10th, 2011, 10:49 pm

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I totally get where you're coming from. I agree to a certain degree. It kinda makes me wonder what kind of rating I305 would get if it was just someone's design and not a real coaster. :P

Post July 11th, 2011, 12:15 am

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Well there is a place for these types of coasters. I think this coaster is a cool idea, and it can be built upon. But, I think that coming out of Newton, there should be a little more with it. Although I can't see anything wrong with the ride, and in no way would I change it, but maybe you can find something new by playing with it.
Also, once supports and 3D's are added, I'm sure it will be more exciting with something to look at and possibly interact with.
Bottom line: Keep the idea, try another approach, but don't scrap this.
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Post July 11th, 2011, 10:03 am

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The pace is nice, but there's too many left turns in a row.


Post July 11th, 2011, 10:05 am

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lol hi
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post July 11th, 2011, 1:34 pm

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Hey. What the hell's up?

To everyone talking about how the layout was turns and turns only, I totally agree now that I look at it. It seem like the more I looked at it the less I liked it. So I decided to scrap this design in particular, drop the speed 10 mph (80-70) and make the general feel basically creative ways and places to insert airtime. It has 10 moments of airtime over about 4,000 feet of track, but it's not quite finished. Video coming soon.

EDIT: Okay I lied. I made the design mentioned above, and hated it. It got boring for me. I guess you could say that I made a new layout which has no resemblance to the previous one, except for the fact that it's launched. :/

It's a punch packer. I think you will like it.



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