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Intimidator 305 Track Removed From Kings Dominion

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Post November 5th, 2010, 5:21 pm

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Why not try make it more overbank than helix.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post November 5th, 2010, 10:31 pm
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Originally posted by Coasterkidmwm

I stole and modified A113's recreation to do this since the 3ds spine shows the original vs me dicking around track. So I thank him making this example possible.

Doing what I did initially increased the G's at the bottom of the drop by a range of 0.2 to 0.3 (To around 4.5 on my computer) and then the y reduced by around 0.6 to 0.8 until the airtime started on the hill. My dicking around killed the G's a fair amount while still keeping them intact and maybe (seriously doubt it) they could reuse the same footers, and I still kept the "bump" at the top of the hill for airtime. They could raise it even further and ruin the airtime over the crest in the front to reduce G's even further.

Also regarding my G readings: My computer isn't the best, and I didn't adjust banking properly since this was very rough but conservatively I can say you can reduce the G's by 0.5 overall through the duration of the turn by doing what I did. Proper banking may bump the number down (highest reduction I got was 0.8, so that is why I'm conservatively going with 0.5 in reduction)

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They have removed the wrong half of the hill for that to happen. If they were just raising the turn like that they would have only removes the first half.
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Post November 5th, 2010, 10:32 pm
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2 days and over 1,000 views. I like it [:)]
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Post November 6th, 2010, 1:32 am

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Post November 6th, 2010, 2:24 am

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Slosprint are you retarded? They did remove the first half of the hill only.

Post November 6th, 2010, 2:30 am

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Originally posted by Jakizle

Slosprint are you retarded?


Is that even a question

Post November 6th, 2010, 7:38 am

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Nah,its rethoric like how many roads must a man walk down.

Post November 6th, 2010, 10:05 am
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Originally posted by Jakizle

Slosprint are you retarded?

Duh!

They did remove the first half of the hill only.


Yeah, sorry bout that, from the angle the photo was taken it looked to me like the 2nd half was out. Upon closer inspection I am a douche.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post November 7th, 2010, 9:24 am

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Hmmm. Cant guess what's going on here but we'll find out soon enough wont we?
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Post November 7th, 2010, 9:42 am

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Originally posted by Oscar

2 days and over 1,000 views. I like it [:)]


Now it's almost 1,700. If you Google I305 track removed on Google and Yahoo, Coastercrazy appears first on the list. But if you Google Intimidator 305 track removed this site doesn't show up...

The General public might drive past Kings Dominion and see track is missing from I305, they are going to go home and Google track removed from Intimidator 305 to see what's up. Not I305, that name is more common to enthusiasts, but you are trying to attract more enthusiasts then the general public so whatever, lol.
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Post November 7th, 2010, 10:56 am

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Rumors: its gonna be a 0g roll.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post November 7th, 2010, 11:01 am
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They are clearly gonna add a brake-run and launch the effing thing through the rest of the ride.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post November 7th, 2010, 2:55 pm
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Originally posted by ianko66

Rumors: its gonna be a 0g roll.


That would be neat. But I highly doubt it.
Image

Post November 7th, 2010, 4:33 pm

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Post November 7th, 2010, 6:39 pm

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Hence: SARCASM.
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Post November 13th, 2010, 1:54 am

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Just ran across this on Facebook...

Image

They took out MORE track. Does anyone live close to Kings Dominion, so we could see more pictures of the missing track from I305?
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Post November 19th, 2010, 12:53 pm

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I really wish the park would tell us what they're up to... Oh well, should be fun to see/speculate. I hope the removal of the trims from the first drop is involved in some manner.

Post November 19th, 2010, 2:20 pm

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Sandor Kernacs told me what they are doing, but of course I can't tell you. Haha :)

Post November 19th, 2010, 3:17 pm

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Originally posted by dmillz

It would make most sense that they would widen the turn and maybe have a direction change like in the middle of the ride to bring it back towards the second part of that hill.

Except for the cost. You could build an additional ride for the funds that this would take.

Post November 19th, 2010, 3:20 pm

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Originally posted by Coasterkidmwm

I stole and modified A113's recreation to do this since the 3ds spine shows the original vs me dicking around track. So I thank him making this example possible.

Doing what I did initially increased the G's at the bottom of the drop by a range of 0.2 to 0.3 (To around 4.5 on my computer) and then the y reduced by around 0.6 to 0.8 until the airtime started on the hill. My dicking around killed the G's a fair amount while still keeping them intact and maybe (seriously doubt it) they could reuse the same footers, and I still kept the "bump" at the top of the hill for airtime. They could raise it even further and ruin the airtime over the crest in the front to reduce G's even further.

Also regarding my G readings: My computer isn't the best, and I didn't adjust banking properly since this was very rough but conservatively I can say you can reduce the G's by 0.5 overall through the duration of the turn by doing what I did. Proper banking may bump the number down (highest reduction I got was 0.8, so that is why I'm conservatively going with 0.5 in reduction)

Image Insert:
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318.46 KB


Pretty solid work. However, again.. the cost to reprofile the entire part of that ride would be in the millions.

What if they were just to reprofile the front part of the hill? Could they cut some G's there?

Also, I hate to quote TPR, but on one of their coaster convention updates they talked to Intamin about i305. Supposedly changes are taking place 'that some enthusiasts will like and others won't'

Post November 19th, 2010, 4:50 pm

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Yeah quoting anything Alvey says is usually not a great idea unless your goal is having something to laugh at lol. My guess is a low/midsized overbank maybe a bit larger in radius than the current turn. If they don't decrease the radius at the top (like you see on most Intamin overbanks) then the apex could go down to like 2.5-3G as opposed to a sustained 4.

Post December 2nd, 2010, 4:36 pm

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A nice post was made about I305's re-profiling on another site.

It seems like we're the only people in the enthusiast community that actually know whats going on with the reprofile. So once again... Intimidator 305 was designed to reach speeds of 94 miles per hour, which was the ultimate goal in designing the attraction. Unfortunately when you design a roller coaster of that height with space constraints you tend to run into issues that aren't always going to render as expected - as with the first 270 degree high speed turn. The issue that the park is having with the turn is both mechanical and detrimental to passengers. From a mechanical perspective it's wearing out the road wheels rather quickly, and from a guest perspective the turn is offering an uncomfortable force thats causing riders to black out.

The immediate solution to this issue was to install temporary trim brakes on the first hill, solving these issues but slowing the ride down to a pace that it wasn't designed for. So when the park closed for the season, IntaRide and the team and Kings Dominion began the reprofiling process that will eventually call for the removal of the trim brakes and a return to its previous top speed. Essentially what the park wants to do is widen the turn's diameter to provide a more comfortable riding experience, as well as to reduce excessive wear on the trains themselves.

The bottom line is that Intamin has always been known for pushing the limits - that's their style, and from the sounds of it that's what they will continue to do in the very near future. Back in 2007 when RCPro uncovered the true issues surrounding Maverick's Heartline Roll removal, the circumstances were very similar. High stress on not only the trains but the riders were discovered in preliminary tests - resulting in a modified section of track replacing the element all together.

But regardless of the current situation that Intimidator 305 seems to be in, our immediate sources tell us that the attraction will be better than ever when it reopens for the 2011 season, providing rides that sustain the insane pace that the coaster is known for. This will also be the first time that riders can test out the new restraints with trains moving at their designed velocity.


http://www.rcprocommunity.com/showthrea ... #post39677

*Emphasis added for your enjoyment*

[;)]
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Post December 2nd, 2010, 4:43 pm

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Thanks for that FTF, finally some answers..but I wonder how RCpro got that info...someone forgot to cite their sources...kinda makes me wonder about the validity of that statement.
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Post December 2nd, 2010, 4:58 pm
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Post December 2nd, 2010, 5:41 pm
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Well it seems that my guess of raising the first turn is probably wrong. Intamin wants the ride to reach its original top speed of 94mph, so the first turn won't be raised. The only other option would be to widen its radius.

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