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Its All Done!

Discuss anything involving No Limits Coaster Simulation.

Post January 28th, 2005, 8:22 am

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Everything is literally done in No limits now! Once Phyter has come out with his new ride , every type of roller-coaster will have been made, new designs are going to be very tough to come by and we are all (sadly to say this) be stuck, Bino maus has done heavily themed rides! Real has done is realistic types and many more. Are we really going to get bored ?

Post January 28th, 2005, 10:18 am
gouldy User avatar
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Dude, what the hell are you on about? You could say the same about music but people still keep coming up with entirely new sounding songs that had previously never been thought of. Just because YOU can't think of anything new to do doesn't mean that there is no more ideas left to be had. For instacne I have loads of plans for new coasters that I have drawn up that have never been done by anyone before, in terms of style of the track and so on ... so yeah, be quiet [lol]

Post January 28th, 2005, 10:43 am
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i'm working on some unique rides. Not gonna give info about them so yeah, Y complain?

Post January 28th, 2005, 10:59 am

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I wasn't saying it concerning myself, i just wanted people views on it

Post January 28th, 2005, 7:21 pm

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Phyters ride will be a stunning experience, however, the techincality better be as good as the 3ds. For me, I dont care how awesome the surroundings look, if the ride is crap, the ride is crap. Personally itll probably be just a notch above the real BTMRR but Themeing doesnt make a ride imo. It adds, but its not the definition. It still has to do what it does, and do it GOOD. Nemesis would suck if it were designed poorly, used another track type or bad restraints, etc. THeres a large number of variables to define if a rides good before you even get to themeing.

But no, I dont think theres any reason to be bored. However I think its crazy when people dont try to make something because someone else has already done it. I encourage people, especially those who are learning to take a ride you like and emulate it as close as possible. Then, try to improve it. If you succeed, you probably are learning quickly and developing not only new techniques but new ideas.


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