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just a couple of ideas

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 2nd, 2008, 3:12 pm

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i'm in that stage of coater designing-ness when i think of a billion which which either don't work, i don't like when they are done or i do not think they are good enough, i have made about 20 coasters and have narrowed down to 2, and i am not sure which to work on, if you don't think i should work on either, tell me. thanks!

hotel horror.nltrack

space race.nltrack
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Post May 2nd, 2008, 5:58 pm

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personally, i like the hotel horror one... but the space race is cool too [:D]
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Post May 4th, 2008, 5:39 am

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The problem with the hotel horror one is that you would probably need a real cool .3ds house to pull it off.

Post May 4th, 2008, 7:16 am

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yeah, but right now i am worried more about which to work on, not which will need better 3ds-ing skills, i will cross that bridge when i come to it.
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Post May 4th, 2008, 8:39 am

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I think you should work on the space one. That could be VERY cool if done right.

Post May 4th, 2008, 10:28 am

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Yeah, that space one seems worth of continuing! Altho, if I were you, I'd be carefull with the G's. That first turn after the launch pulls 5 G's, and that's WAY too much when in tha flying position. Also, take care of that pumping in some inversions...

Post May 5th, 2008, 2:17 pm

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i will work on the space one, but, can you please tell me some safe Gs and perhaps give me some help with the 3ds?
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Post May 5th, 2008, 2:37 pm

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Safe G's for the flyer...
hmm...
dunno really...
I'd say up to 2.5 positive in the flying position, and up to 5 in the lying position...
But, if you were refering to me about the 3ds, I'm sorry, but I cannot make them...

Post May 5th, 2008, 3:24 pm
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I remember anything under 3 for accel G's
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Post May 5th, 2008, 3:40 pm

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Well, top fuel dragsters has 4+ accel g's, so that should give you an idea. They sustain those throughout the run, so having those for only a second will be fine.
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Post May 5th, 2008, 4:32 pm

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^Ummm, we're talking about a flyer here...... the "accel" G's map to what you would normally consider "vertical" G's sitting upright. I think it'd be best to max out at about 3 g's accel in flying position and about 4.5 in laying position.


Post May 7th, 2008, 10:44 am

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ok, cool so absolute maximum laying, 3 or 3.2 pushing it, and maximum upright 4.5. lats as normal, try to keep it under 1G

EDIT: oh by the way i have no access to those trackfiles as i have been cut off from my computer, i am limited as to what i can do
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