Well, I've been working on shaping the new layout over the last couple of days, and the adrenaline and originality are looking good. But the problem was that while the elements worked, and the track was technically sound, it just didn't 'feel' right to me. The shaping and g-forces were way too perfect, which made the coaster feel like it was made by a machine or something. So, pretty much, I'm going back over the entire formula and adding subtle banking and g-force variations within the elements to make them feel more fluid and hand-crafted rather than rigid.
Here's the sequencing of all three versions of the track. Once this third and final one is done, I'll hold test riding and ask for everyone's opinions on which layout is the best.
Layout 1: (original)
-130 mph launch
-470 ft tophat (-1.3 g's)
-370 ft air hill (4.5 sec airtime)
-Vertical Overbanked Turn (150 degrees)
-Outerbanked Hill (-30 degrees)
-Hill with diving turn as exit (-.6 g's)
-Ground Turn into Volcano (4.5 g's)
-Fast Transition
-Double-Up (-1.5 g's)
-Brakes
(Follows Grid)
Layout 2: (revamp of original)
-124 mph Launch
-490 ft Tophat (-1 g's)
-370 ft Air Hill (4.5 sec airtime)
-Vertical Overbanked Turn (150 degrees)
-Stengel Dive
-Overbanked Tunnel Turn (110 degrees, 4.5 g's)
-90 Degree Camelback (3.5 sec airtime) *new element*
-Banking Transition
-Hill with diving turn as exit (2 sec airtime)
-Ground Turn into Volcano (4 g's)
-Fast Transition
-Douple-up (-.8 g's)
-Brakes
(Follows Grid aside from the middle section, between the second hill and 90 degree camelback. (very traditional for me))
Layout 3: (new, FVD-created layout)
-121 mph Launch
-460 ft Tophat (-.6 g's)
-Tunnel Turn (4.5 g's)
-Air Pop
-Ground Turn (4.4 g's)
-Camelback Hill (2 sec airtime, -.9 g's)
-High-G Incline (4.9 g's, 100 degrees banking)
-Elevated 0-g Heartline Transition
-Schwarzkoph-style High-g Dive (4.5 g's, 130 degrees banking)
-Turn (4.3 g's)
-Overbanked Outerbanked Hill (-100 degrees, 3 sec ejector air) *new element*
-Air Pop (-.8 g's)
-Diving Turn into Volcano (4.4 g's)
-Fast Transition
-Double-up (0 g's, then -1 g's)
-Brakes
(everything is off the grid except for the launch, tophat, and brakes.)